> And while they pissed away money in the past on useless acquisitions that I wish they hadn't, but they've made significant enough technological progress in the last few years to justify raising more money.
Being a profitable billion dollar company seems like the wrong starting point for pissing off users and figuring out monetization, no?
> I think people forget before Epic's hit games (which include a $26 Billion golden goose...) Unreal Engine was downright unaffordable for mere indies trying to do anything commercial.
But...that's not the world we're in now. Unreal Engine is cheaper and Unity has been, thus far, similarly cheap.
> I can forgive the casual observer for not getting all this, but at the end of the day if your business is making games, this is the perspective you probably have.
This statement is verifiably untrue. Also personally untrue.