You also talk about things like traffic. Modelling traffic is mathematical? Sounds like a simulation to me. Man take a look at GTA. That game is almost entirely made by builder engineers creating simulations. It's the same shit and likely far more advanced then what any data scientist can come up with.
Anyway from your example and from what Ive seen it sounds like you're still doing the same thing. CS algorithms. You're just using algorithms that aren't likely very popular or very specific to data and stats. But adjusting stuff like k-means clustering still sounds like regular cs stuff to me.
There's no point in calling it more "mathematical" because it's not. The builder engineer who wrote all the systems in GTA or even say red dead redemption use a ton of "math" even and they don't term themselves more "mathematical" even though their simulations are likely more complex than anything you will ever build.
That's why when you called your self mathematically superior (again don't deny this.. we all know what you really mean here) I thought you were talking actual math. Because if you looked at a math equation it doesn't look anything like an algorithm. Math equations are written as a single expression. Math equations model the world according to a series of formula. It's very different to a cs algorithm.
Mathematical oriented programming involves largely the same thing and using algebras of mathematics.
If you're not doing this just call it data science instead of trying to call yourself more "mathematical". If you truly were more mathematically oriented you would know what I'm talking about.
Geeze some guy writing "models" and doing some applied math+stats like what every other freaking programmer out there is doing and he calls himself more "mathematically oriented."