I totally stand by my comment about the level design getting more linear the further into the game you get. It has a great, ambitious promise of playing however you like and then it just didn’t really carry that promise through to completion. It seemed like they just didn’t have the budget or time to retrofit later levels once they figured out what made their game special and they just left it like that. It’s still a great game, which is what makes it such a pity it didn’t feel finished.