Dropbox Design is a good example:
One of our co-founders and Artist Director is actually a street artist, so many inspiration from there :-)
It's clearly not perfect when compared to rigging and skinning by a skilled artist, but it's pretty good. As someone who has done a large amount of 3D computer graphics myself, I think one would need close to a year of experience to be able to consistently produce something as good as what this tool can.
We can't say all the details about what's under the hood, but you guessed it right. We indeed use ML models that we trained. It's part of a multi-step end-to-end ML pipeline that analyses not only the original mesh you upload, but also the texture and even semantics from the object it represents. Based on that we generate rigging and animations using also proprietary ML models.
Like you said, it's not perfect, but our ML models are learning every day and we just started! I really invite you to use the tool and see that it can be used as a starting point even by skilled artists to have an initial sketch and work from it.
Hope to have helped on your questions, and if you need more details, please feel free to reach out to us!
> but it's pretty good
Yeah, seems alright in order to bootstrap something. Like many of these new AI/ML workflows, I don't think they'll replace any professionals, as the results are still lacking without human intervention, but I think many (including this) is a huge time-saver for professionals who can use it as a starting point and then modify it from there, rather than doing everything from scratch.
While we can't disclose all the technical intricacies, we can share that our approach involves the use of ML models, Neural Networks, and a series of refinement steps to enhance rigging and deliver more refined animations. We are aware that our current rigs and animations may not be flawless, but I want to emphasize our unwavering commitment to continual improvement.
For any additional inquiries or if you need further clarification, please don't hesitate to reach out to us via Discord or by emailing us at hello@anything.world. Your feedback and support are greatly appreciated!
I don't think it can handle arbitrary models, they likely have a library of bipedals and quadrapeds.
You can check our tool here at https://app.anything.world/animation-rigging
Animation looks like basically figuring out which part of the model moves the most based on training data ( legs for humans, wings for anything that has wings, 4 legged vs 2 legged), and then there is some gradient applied based on dynamic relation of mass with body parts reacting to the movement.
Does anyone know about open models that do the same thing?
- Can you specify a skeleton, so you can use existing animations?
- If the mesh needs triangles subdivided near joints to get smooth bends, will the system add them.
We regret to inform you that specifying the skeleton is not currently an option and we are working on that. But you do the option to modify the position of the rig without adding/deleting the joints. Also, you do have the option to download the skeleton provided by us separately and then manually map it to your animation as needed.
We currently have constraints related to the specific number of vertices, but we are actively in the process of developing high-poly models that will soon be available for upload into our system. This will enable you to use the subdivided models directly for your projects.
If you have any additional questions or require further clarification, please feel free to contact us via Discord or send us an email at hello@anything.world. Your feedback and support mean a lot to us!
I'm going to assume you don't since that would be more work, but regardless this looks very impressive.
I'm from the AI team, so my Unreal knowledge has a limit :-D But please, join our Discord at https://discord.gg/anythingworld and I'll be more than happy to connect you with one of our Unreal Engineers to give you more details.
Install Ublock Origin, then activate the "Annoyances" lists under the "Filter lists" and you'll get rid of them, and many other annoyances.
A blocklist will never block every script and snippet. AI, on the other hand, should be pretty efficient at detecting prompts to automate its removal.
Right now we only have plugins for Unity and Unreal, so you would have to create your own controllers in Godot. But having the rigging/animation already gives you a good start!
And please, share the details of your game project with us, we love to support indie game devs!
On https://app.anything.world/animation-rigging the 3D background is really smooth once it loads, but that takes a while on slower networks/CPUs. It might be worth a adding little CSS loading indicator before the script so that people know that something is coming!
Different from Mixamo, we support all kinds of 3D object categories (animals, insects, vehicles, humanoids, etc) while Mixamo only provides a static gallery of already animated humanoids.
We just launched our autorigging tool today, please feel free to try it and provide your feedback: https://www.producthunt.com/posts/animate-anything
Please keep following us and drop us a line if you have any questions or suggestions!
I couldn't find a way to access it.
Might be a fixed parent element missing `overflow-y: none;` but the lack of devtools on mobile means I can’t check (even more tangentially, if anyone knows a way to access something like devtools in iOS, I would be thrilled to hear about it).
For a quick look without a second device there is eruda[1], which enables an inspector via a JavaScript call[2].
[0] https://developer.apple.com/library/archive/documentation/Ap...
[1] https://github.com/liriliri/eruda
[2] javascript:(function () { var script = document.createElement('script'); script.src="https://cdn.jsdelivr.net/npm/eruda"; document.body.append(script); script.onload = function () { eruda.init(); } })();