It was one of many examples, if you want to pretend PC game interfaces (speaking of fallout again, the same key for gun bash and grenades, plus a trillion other things in basically all AAA games) aren't gimped by consoles that's great, but you finding it "weird" and "odd" isn't even an argument.
Nice move of goalposts - interfaces absolutely got nerfed because of consoles, I never argued otherwise. You argued that the reason why Fallout 4 got crappy dialogue options was because controllers have 4 buttons(to quote you "Fallout 4 having four choices at any point in any conversation has zero to do with "writing" or "game design""), which is complete nonsense, but I don't know how to prove it to you other than by saying I have worked in the industry long enough to tell you with absolute certainty that it doesn't happen. If bethesda wanted to have 20 dialogue options they would have done it regardless. The fact that the conversation options suck in that game and that they basically all mean the same thing has nothing to do with how many buttons are on a controller(!!!!). If you walked into any conversation about NPC conversation systems and said with a straight face "I think we should only have 4 dialogue options because controllers have 4 buttons" you'd be laughed out of the room.