An animation that looks slick at 120 fps might look too fast/slow/complex/whatever on a common 60 hz screen. So if I was still doing this sort of development, I'd prefer to be working on a 60 hz monitor.
I've been advocating (and using) high refresh displays for over two decades and I find your reasoning preposterous. Downgrading to crappy 60 Hz monitor for nothing.
I made a small experiment about raf https://codepen.io/mmis1000/pen/qBxqgLr and it always looks uniform regardless I am on a 60, 120, 160 fps screen. (It would blink crazily if you put it in the middle of two screen with different refresh rate, because it can't be in two refresh rate at same time)
Erit: okay, it looks non uniform only in safari. Clap, clap, clap, Apple…
Did some quick Googling to make sure I wasn't just out of the loop on this, as far as I can tell they are not the same: https://github.com/whatwg/html/issues/5025