To your point, the primary consideration for choosing the languages is their support for WebAssembly, and WASI in particular.
Due to Spin's heavy use of WASI and the component model, languages that have first party support in the WIT bindings generator (https://github.com/bytecodealliance/wit-bindgen) are the easiest to implement, followed by languages that can be built on top of the support for those with first party support.
For example, the JavaScript support is built by embedding QuickJS (in particular, Shopify's Javy project — https://github.com/fermyon/spin-js-sdk), which then uses the Rust SDK. (As a side note for the JS support — adapting QuickJS has been extremely helpful in getting JS support out; however, we are in the process of rebuilding the JS runtime using SpiderMonkey (with which a few people on the team have significant experience) and JCO (https://github.com/bytecodealliance/jco), and the web platform compatibility makes it a significantly better proposition for things like 3rd party dependencies).
C# is an interesting one — the .NET team at Microsoft (and in particular Steve Sanderson from that team) has been making tremendous progress in ahead-of-time compilation for .NET and generating Wasm and WASI compatible binaries (as opposed to their initial approach on Blazor), and experimenting with that led us to build support for Spin as well.
Finally, we do a lot to support other popular languages and their Wasm support — two examples: Python (https://github.com/bytecodealliance/componentize-py) and Java / TeaVM (https://github.com/fermyon/teavm-wasi), for which we haven't fully integrated Spin support, but we hope to get there soon.
I hope this explains a bit our process on language support, happy to expand on any point here. Enjoy your weekend!