This is the same thing that drove me nuts about "gamergate". It's like talking about how bad it is that the paint is peeling while the whole house is on fire.
I'll admit I do miss the older generation of video game 'journalism' nonetheless. Had its problems, but the thing is, it did feel like people were sharing their genuine and honest opinions as a capital-G "Gamer" more often. It became mostly known for the stereotypical attitudes that people have since come to dislike, which you can see manifested sometimes e.g. in old Penny Arcade comics. The only irony is that it feels like somehow, people's more progressive attitudes manage to have even less nuance than the older "unrefined" opinions that have since been walked back on by many. You can see this especially in the bizarro way that people have become regressive about sexuality in video games-I'm not really sure how a bunch of people were convinced to go all the way from 90's style "toxic masculinity" to a totally puritanical anti-sexuality stance in such a short period, but I'll be damned, they really managed to do it.
What happened in this time period, though, is interesting. There's really no such concept as a "capital-G Gamer" in a society where pretty much any kind of person plays video games to at least some degree. There's still a spectrum of different kinds and different levels of dedication, but the lines are firmly blurred. Gaming is just another thing that people do, on computers, phones, whatever, wherever.
To me, the modern era though, won't actually be colored by how gaming went mainstream, or by any event involving gaming at all. It'll be about how everyone became phony and full of shit with pandering to trends and moral grandstanding. I'd be willing to place a wager on that one. Unfortunately, that isn't specific to gaming, gaming journalism, or any kind of journalism.
In my youth I read a few PC game magazines. Not sure about the accuracy of the reviews but the people writing them did try to make their reviews as entertaining as possible with jokes and what not.
Sadly, those old magazines are long gone so I can't really go back and re-read them to see if it's just rose-tinted glasses. I don't even remember the magazine name or which country it was from.
Edit: Come to think of it, those reviewers were kind of like Yahtzee (formerly*) of Zero Punctuation fame.
* https://twitter.com/YahtzeeCroshaw/status/172168721254128042...
It's important to recognize that the stakes were lower back then. When games cost hundreds of millions to develop and market and are expected to have revenue in the billions bad reviews have the potential to have a massive impact on that revenue.
> You can see this especially in the bizarro way that people have become regressive about sexuality in video games-I'm not really sure how a bunch of people were convinced to go all the way from 90's style "toxic masculinity" to a totally puritanical anti-sexuality stance in such a short period, but I'll be damned, they really managed to do it.
I don't know if I agree. If you look at the most profitable gaming sector - mobile gacha games - some of these games are extremely "horny". But there's also another elephant in the room here that has nothing to do with games journalism: China. I think a lot of content in popular games is toned down so it doesn't run afoul of Chinese regulators. There are examples online[1] of it being done retroactively, but if a game is being developed from day one with the Chinese market in mind, you would never know what was cut to make that happen.
[1] https://old.reddit.com/r/wow/comments/49x7m0/chinese_wow_cen...
There's a certain amount of "puriteen" pushback, but BG3 has done extremely well out of it without a backlash. The trick was to do something other than the same old exploitation.
The best approach I've found is to become aware of who are writing the reviews I perceive as high quality and simply follow them when they change medias and pay attention to what they communicate about their current position.
Ultimately, the best reviews are almost always coming from sources that have a business model that doesn't rely on ads.
Because this score is in relation to the whole market, not just the reviewed games. Journalists only review the promising games, which means usually from established studios, or from unknown developers when they received some positive feedback from the community. But as it's their job, they still see the whole market, they know how low the bottom, and how high the ceiling is.
In general the whole scale of scores for games is shifted upwards: https://old.reddit.com/r/gaming/comments/eu63f/modern_gaming...
Sure, insider access to studios and pre-release games is important to media, but that’s… also the same for movies and books and TV and music publications? And the argument about the scoring is so old and trite. There are so many games coming out nowadays that the bad ones just don’t get the time of the day. Does median score on Pitchfork hover around 5?
But even apart from that, written reviews aren’t the big traffic drivers they used to be. Bits of gameplay narrated by staff, guides, walkthroughs etc, and other commentary are only increasing in how much they matter traffic-wise.
The truth is that for the most part (with notable exceptions) people on both sides of the divide are adults, and nobody is going to blacklist a website because they didn’t like a negative review.
Publishers also generally do not get to influence review scores, the firing of Jeff Gerstmann from GameSpot and subsequent exodus of editorial staff is still An Event that everyone remembers and knows about.
The way I see it today, ideological reviews are what is mainstream. It's not about how the game is, it's how inclusive they are to minorities that is what reaches the front page. It's fucking bizarre but it makes sense when the goal is to reach as many people as possible. On both sides of politics it's just rage bait depending on which way the needle swings. Rage bait creates the clicks that brings the mass appeal not just "nerdy gamers."
I'm a nerdy gamer. I just want to know how good of a game stuff is. When you go to actual niche forums you find real information without the bullshit. You aren't going to find that at all on mainstream mass media sites like the Verge, Motherboard/Vice, Kotaku, et al. I think the goal of aftermath is to just create another mainstream outlet. I hope they prove me wrong.
I have a suspicion that the only way such content has any value today in a world with quick and easy access to online video is that they are given copies prior to the release of the game. They get clicks because of peoples impatience to learn more despite being able to see effectively infinite amount of content as soon as a game is officially released.
But the problem here is that game reviewers livelihood is entirely dependent on getting early access and if they don't speak highly of the game then their livelihood can be cut off. They are basically all bribed into giving positive feedback. I think it is actually worse than nothing at all. It is actively harmful to finding out what a game is actually like.
I guess my point is that we should just wait until a game is released. There are infinite copies and there exists more games than anyone could ever play. Reading some heavily biased opinions about a video game a week before it comes out is not meaningful.
You could also use a review aggregator if you just want to see what the overall consensus is: https://opencritic.com/
My other advice which has worked very well as a PC Gamer is to look up Steam reviews, there are a LOT of underappreciated games that were poorly received by critics but players actually enjoyed. It is also review bomb resistant since you actually need to buy the game,will allow you to filter out by time periods, and notify you if there have been a noticeable change in review patterns.
I miss the sh*t out of printed specialist journalism. Growing up, we had a couple of printed magazines. You could tell they were incredibly well written, with great reviews, walkthroughs, interviews with people in the local industry, as well as surprisingly in-depth exposes about things like for example, how CG animations are made etc.
Unfortunately, thanks to a leaky water pipe, I can only cherish the memory of said collection.
Their business model was exchanging product (the magazine) for money. Based on that business model, they could pay their employees, a couple of passionate and talented people a living wage. something that I'm not sure modern internet-based outfits accomplish.
This seems like a pretty heavy exaggeration to me. I just spotchecked several reviews on IGN, PCGamer, and GamesRadar (top 3 sites I get when googling "games reviews"), and found nothing of the sort. I'm sure if you go digging you could find that content somewhere on the site, but to claim it's the crux of their review model is just false.
For example, the new MW3 is a game where there's lots you could comment on in terms of the ideology of their portrayals of the war on terror and "ends justify the means"... but not one of the mainstream reviews I can see spends time on it, other than to mention the villain's vague motives. Or on the flip side, take Fae Farm, a game that explicitly advertises itself as inclusive - only one paragraph of GamesRadar's the nine page review is on the topic of inclusivity, and it doesn't go any ideologically deeper than "there's a lot of customization here, including androgynous options and things like dreadlocks and turbans". The entire rest of the review is about gameplay and graphics.
The first name in that list is a guy who gave great reviews of a game by a developer who was sleeping with him.
Of course, due to one (or both? I forget which) of them being married, of course that fact had to be a secret.
In any other publication, the author's sexual liasons with the subject of the piece is considered a clear conflict of interest. Not so in gaming, it appeared.
They write like this because it’s how anyone writes on a topic about which they have no experience. If you embed me as a wartime reporter, I’ll talk about the weird food and noise, not what most people reading the article want to read about.
2. What separates someone simply having beliefs that inform their lives from them having a political agenda? And where did you ever get the idea that politics is this thing that lives in a bubble, so innocuous as for its effects to be separable from our lives, such that we all have agreed to conduct our lives and careers without mentioning anything related to that bubble? Is it possible you see political ideas you agree with throughout each day and don't find them to be an agenda because they don't make you uncomfortable?
Eurogamer seems to cover the games news and reviews in the way I like best right now, and Digital Foundary's writing and videos that lean on the more technical side of games are just excellent. (I believe DF also have an arrangement to do some content for RPS, so it's probably being shared around as it should.)
Leading up to that fiasco people were already frustrated with game media for being in bed with game publishers. And no, I don't care if they have a right to sleep together, I care that the journalistic integrity was so missing they couldn't be bothered to have someone else write the piece or be open about it. And then the entire war on gamers as misogynists for wanting game journalists to have some integrity.
I've never even opened their website since.
You used to find passionate and hungry writers with something to say. Then it became bitter and jaded misanthropes that don't recognize they're misanthropes. They tried to keep an alt-media rebellious tone, but warped it into tired boomer-splaining.
A tragedy really. I had to admit it was over when someone argued an opinion I already agreed with and they were still pissing me off.
You and I have very different memories about what "passionate articles from gamers" were about in the 90s and 00s.
Either way we slice it, we'll all soon see what is what brings people to certain publications? The brand? Long form, high research articles that just take too much research? The wokeness/andti-wokeness posturing? Is it a matter of just a few extremely talented people, carrying a publication?
We all can make our guesses, but the market will say who is right.
https://www.gamesindustry.biz/the-escapist-staff-resign-foll...
More broadly, I'm not sure general "journalism" really has a bright future outside of the big names that can field huge advertising budgets. I'm more convinced that niche sites should specialize on a specific topic and figure out a use-case that makes it worth subscribing to from a business perspective, not an ideological one.
Links:
1. A good overview post: https://simonowens.substack.com/p/how-the-gamediscoverco-new...
To be fair, it doesn't have a bright history outside of that, either.
The key point here being that these publications are providing businesses with useful information, not just writing reviews and commentary for a mass audience.
I wish there were some more of their more "journalist"-type peer that made the migration over, but Kotaku seems to have done fine without them, so I don't think that's going to be a problem.
I will say that the site design is really bad. I hope they get something less "stock" pretty soon. I don't mind minimalism and clean design but...this isn't that. It looks like the pre-made "blog" template from some site-builder app. A design that highlights what they do best, while keeping news available chronologically, would really make the website comfortable to browse. Though, I do wonder if I'm just the odd man out, still going to a website to read gaming news. If they're delivering it through some kind of feed or whatever, I guess it doesn't really matter what the site looks like. Still; if they care about the site looking good, I hope they change it soon.
Other than that, a quick perusal of the content that's available seems to be very in line with what I would have found on Kotaku, so I'm very happy to just move all of my reading over to aftermath. It's a great plan and I wish them all the best in it! They've at least got one reader (though, not quite a subscriber; at least with what is currently offered).
This isn't to single out Aftermath specifically, I see this kind of thing all over the place. Lots of substack newsletters are particularly detached from reality when it comes to what they charge.
Yes, journalists need to be adequately paid of course, but I think this can be done much more effectively by charging a more reasonable monthly rate that will broaden the customer pool.
Unless you mean a psychological barrier?
They’re not paying to get news/articles about _a_ topic, they’re paying to get news/articles _from specific people_.
Can it?
For many, just paying anything at all is the initial hurdle.
But I do know game journalists don’t exactly produce the greatest content, everything from “the game is too hard 1/10” to IGNs obvious paid for scores to “this game has a male character, therefore it must be sexist”.
There's plenty of great games journalism out there. I'm similarly unsure about Kotaku, but let's not get silly here.
I think there's two things interacting here that make this more tractable than first impressions - first is that the cost of running one of these sites as a sustainable business is a hell of a lot lower than whatever crazy shit the PE & hedge funders were pushing for. I also think people's willingness to pay for quality content is higher than has been assumed, and I think part of that is a lot of us have seen what the cost of free content is over the last couple years.
I think you're right that these sites will never be more than niche by subscriber count, but I think there's more appetite now than before and I think it's entirely possible to make a sustainable business here.
I'm also generally in favor of a world where writers and creators get paid a decent wage to write and create things I find valuable or interesting, so I'm biased here.
I know we love decentralization here but I'd love if all these co-op sites shared an umbrella subscription, MaxFun style, where you could direct most of your subscription fee to the sites, or even the individual writers, that you want to support. Shared infrastructure, focused support.
They need a bit better website design though. You shouldn't need to scroll through an editorial column to get to the articles.
I think I’ll pass.
* https://www.keengamer.com/articles/news/kotaku-uk-apologizes...
> Mass Effect Andromeda was the straw for me
Always good to see a fellow Andromeda appreciator/semi-appreciator.
their position statement is in the fourth paragraph, it starts with "widespread labor organizing, industry-changing mergers and acquisitions, sweeping layoffs", and then reads "We need a curious, independent press to hold power to account, to cut through the marketing hype, and to elevate the voices of those affected by the gaming industry’s upheaval." they bring up the issue of labor again, "we’ll keep you up to date on the worlds of video games, board games, comics, movies and tv, nerd culture, tech, streaming, and the labor issues that surround them"
would it be safe to assume that their goal is to be a kind of jacobin for gaming? jacobin's digital only pricing model is $30/yr, which $3/mo against aftermath's $7/mo, and i'm comparing them here on selective paywalling model. jacobin doesn't have dedicate gaming section, but they do write about video games from a socialist perspective, in their culture and labor sections.
i would say it's safe to assume that aftermath is going after a niche audience, people who want an indepth coverage of the video game industry from a socialist perspective, is that an attractive enough value proposition? they might also be explicitly trying to build an activist audience to be able to put political pressure on gaming industry. this is another possible reading from "holding power accountable". i'm not sure if that's compatible with their pricing model though.
You're perfectly entitled to dislike their work but it's weird to see people use language like this.
Also, what's wrong with being an activist? Is it bad to care about things now? What is their activism for? Are they an activist for something bad? If you specify what it is about their activism that's harmful it's much easier for people to understand the concern.
Labour issues, for example, are extremely relevant in video games since labour conditions at game studios frequently contribute to games shipping unfinished or in a bad state, and players actively dislike that. Games press cannot avoid covering labour conditions with how frequently crunch and layoffs harm the quality of shipped games.
i'm not personally willing to engage in political subjects in my escapist media, and i generally don't. this is the part where you said "you're perfectly entitled", that's good that we agree on this. the rest of my op comment is my personal analysis of the nature of this new publication, which i thought was factual, because it's a collection of facts that i extracted out of this announcement, which i then used to make my decision about the publication. i've preemptively filed it in into a "do not click" category in my brain.
I always interacted with Kotaku the way everybody should interact with a publication: there were some writers I liked, some I didn't, and some clickbait. It declined in quality over time until I stopped reading. That's all there is.
And if you really want to blame somebody, blame Kieron Gillen. Kotaku just merged New Games Journalism with the gossipy Gawker model to create a weird hybrid. Weirdly, a lot of what people complained about wasn't the Gawker stuff but the deep games criticism. The "hipsterdom" of it all. That was the best part! It was the clickbait that was annoying.
I think you got the cause and effect backwards here, unfortunately.