True, and because of this, the language can be learned over a weekend or during onboarding, new hires can rapidly digest codebases and be productive for the company, code is straightforward and easy to read, libraries can be quickly forked and adapted to suit project needs, and working in large teams on the same project is a lot easier than in many other languages, the compiler is blazing fast, and it's concurrency model is probably the most convenient I have ever seen.
Or to put this in less words: Go trades "being-modern" for amazing productivity.
> It always feels like a regression when switching from rust to go.
It really does, and that's what I love about Go. Don't get me wrong I like Rust. I like what it tries to do. But I also love the simplicity, and sheer productiveness of Go. If I have to deal with the odd nil-based error here and there, I consider that a small price to pay.
And judging by the absolute success Go has (measured by contributions to Github), many many many many many developers agree with me on this.
> code is straightforward and easy to read
I have to disagree. I don't want to read 3 lines out of four that are exactly the same. I don't want to read the boilerplate. I don't want to read yet another abs or array_contains reimplementation. Yes it's technically easy to read, but the actual business logic is buried under so much noise that it really hinders my capacity to digest it.
> the compiler is blazing fast
much agreed, that is my #1 pain point in rust (but it's getting better!)
> and it's concurrency model is probably the most convenient I have ever seen
this so much. this is what I hate the most with go: it pioneered a concurrency model and made it available to the masses, but it has too many footguns imho. this is no surprise other languages picked channels as a first class citizen in their stdlib or core language.
> Go trades "being-modern" for amazing productivity.
I don't think those two are incompatible. If we take the specific point of the article, which is nil pointers, Go would only have to import the sum types concept to have Option and maybe Result as a bonus. Would this translate to a loss of productivity? I don't think so. (oh and sum types hardly are a modern concept)
Also, there may be a false sense of productivity. Go is verbose, and you write a lot. Sure if you spend most of your time typing then yes you are productive. But is it high-value productivity? Some more concise languages leave you more time to think about what you are writing and to write something correct. The feeling of productivity is not there because you are not actively writing code most of the time. IIRC plan9 makes heavy use of the mouse, and people feel less productive compared to a terminal because they are not actively typing. They are not active all the time.
This is my sense. "False sense of productivity" is an accurate statement - I've also found that it seems to be for a very specific (and not necessarily useful) definition of "productive", such as LOC per day.
It's not as bad as dynamic languages like Python, but very frequently Go codebases feel brittle, like any change I make might bring down the whole house of cards at runtime.
Same. Started a company, onboarded just about everyone to Rust. It went very well.
I get what you're saying, and I'm glad you are having such a good experience with it. Disclosure, I am not talking down to any language here...in fact I actually like Rust as a language, even though I don't use it professionally.
I am just saying that Go is incredibly easy to learn, and I don't think there are many people who disagree on this point, proponent of Go or not.
> I have to disagree.
We'll have to agree to disagree then :-) Yes, the code is verbose, but it's not really noise in my opinion. Noise is something like what happens in enterprise Java, where we have superfluous abstractions heaped ontop of one another. Noise doesn't add to the program. The verbose error handling of Go, and the fact that it leaves out a lot of magic from other languages doesn't make it noisy to me.
> I don't think those two are incompatible.
Neither do I, but that's the path Go has chosen. It may also have been poorly worded on my part. A better way of putting it: Go doesn't subscribe to the "add as much as possible" - mode of language development.
> But is it high-value productivity?
Writing the verbose parts of go, like error checking, isn't time consuming, because it's very simple...in fact, these days I leave a lot of that to the LLM integration of my editor :-)
Is is high value? Yes, I think so, because I don't measure productivity by number of lines of code, I measure it by features shipped, and issues solves. And that's where Go's ... how do I say this ... obviousness really puts the language into the spotlight for me.
At my employer we have a pattern of promoting people who have done things like write a proprietary application gateway. The dev got a couple promotions and moved on to another company and we got stuck maintaining a proprietary application gateway with a terribly messy configuration and poor observability.
Isn't it basically just what Cilk did, but with fewer feaures?
Go, for whatever reasons, has gotten people using it.
This may be ok, as you say, if you allow errors here and there because you are fine dealing with those problems. But at the other end, it may be a user that is affected by the error. Which may be ok as well, but why should it be? We lament the quality of software all the time.
Compare this to other engineering fields: unless you study the knowledge of those who came before you may not even be allowed to practice in the field. I would not want to use a bridge built by someone who learned bridge building in a weekend.
Software is different though, it's rarely a matter of life or death. Given that, maybe it's ok to not have the highest quality in mind, because the benefit of productivity far outweighs the alternative.
I'm torn.
The line has to be drawn somewhere. I think everyone has certain things they'd put on the other side of that line, and strict nils are probably at the top of the list for many, but overall it's good that the Go team is stubborn about not adding new stuff. If they weren't, maybe there would be better nil handling, better error handling, etc. but compiles would also get slower and the potential for over-engineering, which Go now discourages quite effectively, would increase. At a high level, keeping Go a simple, pragmatic language with a fast compiler is more important than any particular language feature.
It was designed, specifically, as per Rob Pike, for _bad_ developers. Developers who couldn't be productive at Google because they weren't properly taught at unis [0].
Then it caught momentum and then here we are, discussing a bad language designed for bad developers as if there is nothing better we can do with our lives.
Yeah, I truly hate this field
You can't make up that other devs' opinions / preferences are identical to yours just because they use the same language, there are other important factors in play (e.g., if your company is using Go, then you'd be more productive in it and be more likely to choose to contribute in it even it Go is less productive as a language)
Sure, it could be done. Lots of things could be done to Go. The people who invented it are among the most brilliant computer scientists alive. It's a pretty sure bet that they know about, and in great detail, every single thing people complain Go doesn't have.
So every thing that is "missing" from Go isn't in it for a reason.
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." -- Antoine de Saint-Exupéry, Airman's Odyssey
Removing footguns (nulls are a footguns, race-able concurrent APIs are a footgun) can make it easier to learn even though this may introduce new features (in this case sum types) to solve the problem.
Had those brilliant computer scientists not been employed at Google, it would have been another Oberon or Limbo.
This is a false dichotomy. One does not imply the other.
Go is also not a simple language. It is deceptively difficult with _many_ footguns that could have easily been avoided had it not ignored decades of basic programming language design.
Many things also aren't straightforward or intuitive. For instance, this great list of issues for beginners: http://golang50shad.es/
You know what's a footgun? Uncaught exceptions popping up in places far away from where they were created at which point you have very little context to deal with it robustly. Use after frees. FactoryFactoryFactories.
Uncaught exceptions -> panics, like what this nil catcher is aiming to solve
Places far away -> easy goroutine creation with no origin tracking makes errors appear sometimes very far away from source
Use after free -> close after close
FactoryFactoryFactories -> loads of BuilderFunc.WithSomething
Lots of other pains I could add that are genuinely novel to Go also, but funny that for everything you mentioned my head went “yep, just called X”
You're right, I meant to link that in reference to how Go can be difficult to learn despite how it simple it seems. Not sure how I a sentence.
The overview of that site explains its purpose/necessity quite well. Some things are footguns, many are just confusing time-wasters. Nevertheless, they are frustrating and hamper the learning process.
No it isn't, and yes it does. By definition, the more features I add to something, the more complex it becomes. So yes, Go achieves it's simplicity precisely by leaving out features.
> this great list of issues
I just picked three examples at random:
"Sending to an Unbuffered Channel Returns As Soon As the Target Receiver Is Ready"
"Send and receive operations on a nil channel block forver."
"Many languages have increment and decrement operators. Unlike other languages, Go doesn't support the prefix version of the operations."
All of these are behavior and operators that are documented in the language spec. So how is any of these a "footgun"?
More complex for whom? Not having generics made the compiler simple, but having to copy and paste and maintain identical implementations of a function (or use interface) adds more complexity for users.
Similarly, adding a better default HTTP client arguably makes Go more complex, but the "simple" approach results in lots of complexity and frustration for users.
> All of these are behavior and operators that are documented in the language spec. So how is any of these a "footgun"?
Perhaps I could have been clearer. I didn't mean that the entire list was of footguns, just that there are lots of confusing and unintuitive things beginners need to learn.
Some actual footguns off the top of my head:
- using Defer in a loop
- having to redeclare variables in a loop
- having to manually close the body of a http response even if you don't need it
Yes, and go opts to include features that unnecessarily increase complexity in this manner, such as nil values.
> All of these are behavior and operators that are documented in the language spec. So how is any of these a "footgun"?
By this logic, no language with a spec can have footguns. C and C++, notorious for their footguns, both specify their behavior in the spec, so do they not have any footguns?
“Optimising your notation to not confuse people in the first 10 minutes of seeing it but to hinder readability ever after is a really bad mistake.” — David MacIver
Go is a simple language that anyone can pick up in a weekend, but productivity plateaus once you’re doing anything that requires hard constraints or complex systems (the same is true for JS, Python, and other scripting languages).
None of the Google fresh hires I know personally are stupid. They are talented people who could be just as productive in a C++ or Java codebase. Maybe even better when you have features like Java's streams or C++ templates to throw at non-trivial problems. They might need more time, but it's something easily budgeted for. If new hires have to be productive from the first day, that's a problem the company has created and not the employee. If other languages have too many ways to do something, just enforce only using a few of them, teams have and continue to do that.
I use Golang in my current job. The library ecosystem seems fine. But even as a "new hire", the language frustrates me sometimes. Go's concurrency is "easy", but has a minefield of problems. Just off the top of my head, for-loop semantics [which to Golang's credit, is being fixed but it is absolutely a breaking change], just being able to copy a mutex by accident. These are bugs I've written and not had fun tracking down. In a year I'll have all these footguns memorized, but I could also have spent a year getting better at any other language. Even at my experience level, the Rust compiler gives me enough grief for me to know that when it's happy, whatever I've written will work. Nothing about Golang gives me that confidence.
And this is exactly what Go avoids, in my opinion and experience.
Unless someone shoehorns Go into an Enterprise Java style (which, sadly, is possible, and sometimes done), the problems you listed with the Java codebase either don't exist in Go, or are orders of magnitude less painful to deal with, even in large Go codebases. Plus, the toolchain is pretty obvious, because most of it ships with the language.
And while my argument mentions new hires specifically, because the impact is most visible with them, this is just as important for mid and senior level developers; yes Go is sometimes more verbose (although enterprise Java and lots of C++ code still runs circles around Go in that regard) than it's contemporaries, it is also obvious. There is little magic, there is little action at a distance, and the opinionated style of the language discourages superfluos abstractions.
I have used quite a few languages so far in my career. Go is the first where I was able to comfortably read and understand std library code within the first week of learning the language.
> Just off the top of my head, for-loop semantics [which to Golang's credit, is being fixed but it is absolutely a breaking change],
It is technically a breaking change. Practically, it isn't, because there simply are no examples of production code in the wild that rely on this unintuitive behavior (As mentioned multiple times in the discussion on Go's issue tracker, the dev team did their research on that), and code that implements the (very easy) fix, will continue to work after the upcoming change.
> Nothing about Golang gives me that confidence.
My experience is different. I know that most of the problems the Rust compiler complains about will be handled by the fact that Go is GC'ed, and most of the rest I avoid by relying on CSP as my concurrency model (Can't accidentially copy a mutex if there's no mutex ;-) )