Add in to the mix that the rendering is not (usually) being managed explicitly by the implementer and is, instead, being left to browser implementations, along with the issue only being a problem for people that don't have discrete GPUs, and you've got a recipe for real thorn in your side, as far as bugs go.
Rewrite the whole render stack due to a performance issues for a subset of users?
Bifurcate the rendering based on integrated vs discrete GPUs?
Bug the browsers that seem to be mishandling CSS animations on integrated GPUs, and then hope they care?
Not a lot of great options there. But here's to hoping they figure something out! Solving a hard problem feels pretty good, even if it's not appreciated by your full demographic.