We've received a lot of feedback on our initial courses page redesign since a soft launch on Saturday. We're working on making it easier for our users to find what's important to them and to discover interesting courses among those available on Codecademy.
I'd love to hear everyone else's feedback - we've been making incremental changes since the launch of the redesign (we work all the time) and we won't stop until it's incredibly easy to find the right courses. As the author mentions, we're starting with gradual changes. Thanks for your patience.
"That's correct! Next Exercise" often.
"Next Exercise" should probably look more like a button. It is not obvious that it is clickable, especially to the 6% of males who are color blind.
Michal - why not permit some comments on your blog so we can bring the discussion to you? You made some strong statements that deserve a rebuttal.
This entire line of thinking really bugs the ever-loving crap out of me. Slamming the entire service based on a few misaligned elements? Pedantic much?
Edit*
I'd almost argue that the alignment was by design. Having the "start here" lined up with the middle bar implies that you would "start" by taking some action on that bar, since most of us read left to right. In this case, a bad cue. By breaking up that line, you cease going right and look down instead.
I agree with the criticism about lack of visual hierarchy. Feel as if the whole page doesn't really take the user's goals into account as much as it should. I'll try to send a detailed e-mail about my thoughts as soon as I get a free minute.
I'd love to hear any other feedback you have. Feel free to email us.
I'm taking the Javascript courses and I barely noticed the page had been redesigned. (That's good design!) I had no trouble finding and walking right into what I wanted. The layout is clear, logical and looks good. The 'start here' tag is probably superfluous because it isn't needed. It's obvious where you should start, depending on what you're after. I immediately got that the HTML course material had been added, but really it seemed like not much more had changed.
I think overall, your article was bad advice.
The slight misalignment of a few elements should be corrected, but actually, why bother - NO ONE but someone with a bone to pick would notice something so trivial. Build, measure, learn - don't obsess over UI pedantry.
Michal - I looked at your proposed redesign and found it cluttered, hard to read, and confusing. Codecademy - here's a good example of when to ignore your vocal users.
As a designer myself, I'm always down for critiques and feedback (especially when it's a tough pill to swallow — this is what keeps me improving), but Michal, your post was overly critical and not constructive in any way. You mentioned your youth and ambition — being a designer is all about communication, whether in creating a product for your users, in pitching clients, in explaining functionality to an engineer, etc., and in my opinion, this is not the way to communicate with someone regarding their work, designer or not. Best of luck in learning this.
Edit: here's an example of someone doing something similar in the right way: http://kyrobeshay.com.
To CodeAcademy's credit, they're doing a great job welcoming and acknowledging feedback without making any specific promises.
The web is full to bursting with design critiques, but the ones that build a name for their authors always seem to have an air of "how the fuck did you screw this up!?" While these critiques are annoyingly divorced from workplace politics and not necessarily a great way to deal with clients, coworkers, or bosses, us huddled masses love a good controversy. Frankly, that's why I'm reading this thread - I love seeing someone assert their opinion with an argument stronger than "looks gross". And while this author's particular argument may be presented a bit thin, the underlying principles are sound. Every worthwhile engineer I've ever worked with appreciates concise, believable, REAL insight into why some designs work and some designs don't. Worthwhile engineers like learning things.
Keep your confidence up, MichalBures. Keep writing.
I have to agree with the sentiment currently, the redesign throws way too much in your face all at once and I can only imagine for a beginner that you would easily be pushed away from the site if it was your first time trying to get into it.
For me, I would like to be asked up front which path I would like to take: Are you looking at applications or are you looking at web apps? After that only show me the lessons that relate to that path and pull back the rest of the site design to be as minimalist as possible.
What would also be great is if I didn't have to bring up another tab just to look at the QA section when I get stuck trying to implement a solution.
Finally, would love if the code panels were actually a bit bigger so that when you have a multi-line program you could view all of it at once. I don't know what is the most used resolution when viewing the site but I imagine you do have room to make the console bigger regardless.
Love the product and I am definitely going to keep using it regardless of the design.
We're going to simplify things for beginners and existing users. Many users have chosen their path (Code Year, for instance) so they're seeing different screens than the majority of HN users (depending on their use case). We'll start to show people relevant courses to them over time too.
We're actually in the middle of changing some of the editor features to do what you mention and also to fix QA. Thanks again for your feedback. I'm here to answer questions (and you can reach us via email).
I know you all are probably buried under it in terms of work but even giving people a little bit of detail helps?
Seems like you need a community manager to get the word out / gauge the performance for you guys:)
The simple list format you had before was much easier to understand than the new design.
The new design does look prettier at first glance though, but it just becomes frustrating once I try to actually use it. It's very unclear which course I should take first. I get no sense of prerequisites. Different types of activities (ie. projects vs lessons) are mixed together.
Also I'd like to write it here too that I really appreciate and thank you for all the constructive comments.
you mean exactly what Treehouse asks?
The OP isn't wrong. This design has some major flaws, especially considering it's launch point for academic lessons. This design tries to provide many affordances through a simple layout and language, which unfortunately is one of it's core weaknesses.
As a designer, I fully support providing users with affordances to help guide them through the navigation and (initial) experiences they have with a product. The design of user affordances can be very hard to scale in covering a swath of new experiences, specifically those for learning and teaching new lessons (languages, projects, etc). This is especially true in Codecademy's case. With teaching and learning a lesson, it's a journey of an experience with a story or narrative that we all generally share/follow. Knowing this and from experience the design of a learning and teaching experience is one that should be guided through the means of using clean and intuitive interactions, layouts, straightforward language, limited and specific color choices, clear and understandable iconography and most important the display of relevant and necessary information.
The design of this page unfortunately doesn't follow much of what I've generally just stated. It lacks focus partially due to the language, the use of 5+ colors, general layout, ambiguous iconography, and the lack of sensibly presented information hierarchy and relevancy. You don't know which container to start with, and whether or not the content in one is relevant or has an impact on the other. It all starts with the left container and the yellow box stating 'Start Here!->'. If you start there and try to follow along you can either end up in the right column or continue further down the left column. This is where the navigation and understanding of this page falls apart.
Path of the Right Container:
If you go to the right container you are presented with a list of projects and lessons that can filtered in two different ways: Above the list is filtering by language/platform/all and to the immediate right of the list is filtering by lessons/games/misc/all as well as a search field. There too much filtering and currently unnecessary search field for a contained design and growing list of courses (currently at a total of 24). Better inline segmented of of the list (i.e. segment games from courses from misc as opposed to random ordering). There are plenty of other issues but let's continue on.
Path of the left container:
Continuing down the path of the left container your asked the only question of the page "Hello! What can we help you build?" Ideally I'd imagine this relates to a user finding and picking a project game or lesson in the right container. But, immediately below the question there is an instructional statement to 'Pick a track to start learning" where a user can select one of two answers 'Applications' or 'Websites'. If a user then clicks one they are taken away to a different page with out any feed forward affordance via language or visual queue at all. This makes you question what's the point of the right container with all those options if I'm going to be taken to a different page. Continuing on, just below these 'track' options is another section titled 'Up Next', which contains a course title and button to 'Continue course' that I've partially completed. Because it's titled 'Up Next' its misleading and now seems arbitrarily placed on the page with no connection to the content above or in the right container.
General conclusion:
Between the issues with language, layout, information hierarchy, relevancy and more, it seems like this design wasn't fully thought through or tested enough. As a designer who cares, this is troubling for a site offering an academic service with potential to charge its users. Even more so because I hope these same issues don't care over to other pages.
Agree with bad alignments but more importantly there are just to many options that basically do the same thing.
I find this type of page 1000x more useful ( the profile page as well), http://www.codecademy.com/tracks/javascript
Several nice pages makes the cluttered http://www.codecademy.com/courses even more strange, which fails this first metric of UI, KISS.
This page http://www.codecademy.com/courses, shows no hierarchy on where I am in the course, I think this is horrible UX. Compare that to this, http://www.codecademy.com/tracks/javascript, where I know exactly where I am in the process.
It's a hard situation, because they clearly are improving the site and adding features to the courses (tracks etc.) that are welcome - perhaps CodeAcademy need to work on communicating what has changed to the users. For example, when I signed up it was really just one exercise after another, now it has tracks/courses/games/lessons. Maybe it is just a wording problem?
We'll also do a better job of fixing wording and explaining what's going on. Thanks again.
I hope you'll bear with us as we fix this one.
However, shifting blame to one of your employees in an effort to cover your own ass for burping a lemon signals poor judgement and a lack of maturity on your part. To silence the critic, all you had to do was acknowledge the problem, allude to being "in development" and thank the over-eager Michal for pointing it out. Instead, you made it worse by exposing internals for a problem you should've taken responsibility for alone. Probably at the price of their reputation.
Your job today is to seek them out and make a personal apology.
Had it been a bug in the code, I highly doubt you would've named the entire dev team in a thread and pointed out the party responsible.
I personally love the redesign.
The visual design is poor enough, not to mention the actual code implementation but the interface itself is even more disjointed and incoherent, using a varied mix of metaphorical elements on the view that have no implied structure, hierarchy or continuity. It's as if each part of the view was designed in isolation without regard for the others.
That turkey wasn't ready to come out of the oven.