> thanks, daniel! tons of people play world of goo without paying for it, and we're ok with it. we think that sometimes buying the game makes sense (when you can afford it and it doesn't feel like a big expense) and sometimes it doesn't (when you can't get access to a payment system, when you're poor, or if you're living in a place where the price of the game sounds outrageous).
> anyway, appreciate your support now, and glad you are enjoying it!
> ron
Few other games get this much revisitation from me. Warcraft 3 used to until blizz stope that from me and forced me into their "remaster"
- terrain deformation
- liquid goo
- liquid terrain (lava)
- goo cannons
Recently I wanted to install it on my phone and found out, that my bought version of World of Goo on Google Play is no longer available, because, surprise, Netflix. Not only it stole my bought app from me, it also prohibits me from buying it again because Netflix is not available in my country.
Google Play used to show when an app was last updated. This appears to longer be the case. However a reviewer says it has been "abandoned since 2013", which explains why Google Play won't let me play it on a Pixel 6a, with an Android version 10 years newer.
Android just doesn't have the backwards compatibility of Windows or Linux.
Wow I didn't know this is possible / legal.
How is this possible? Are google plays "purchases" just rental agreements in disguise?
I hang out with indie game devs and there's a running joke that it's now possible for indies to sell their soul to corporations. Just sell Netflix exclusive rights to your (mobile?) game. It's no longer a thing limited to SaaS!
Netflix did something fairly shady with Hades a month ago: https://kotaku.com/hades-netflix-iphone-free-android-1851016...
The other running joke with acquisitions is that they can buy your app but you can always just build a similar app. I thought the timing of the World of Goo 2 release is a bit of a coincidence, but maybe I'm just connecting the dots wrong.
I left a negative review. I uninstalled it.
Looks like an interesting game. Why do companies ruin gameplay by requiring an username ?
Replaying it on iOS kind of sucked though. Touch, with fingers obscuring the precise location of each gooball is an exercise in frustration.
In that vein, you can watch people play to see how to do it. I have to admit that in this case, it's not just knowing, you have to be able to execute it in a timely manner too.