But in more general terms, the representation of computer interfaces, with avatars walking rigidly in 3d pastel coloured surroundings (as presented in a variety of examples, my favorite being the corporate network in the TV Series Profit) sort of fizzled out post 2000, when everybody got to owning a desktop and laptop and realised that the internet was just text in fact, and 3D environments were not so easy to navigate (remember Second-Life).
That is, of course, if your online life did not involve being an elf in World of Warcraft, or something.