HTML+CSS would be left out entirely.
The browser gives you a lot of valuable functionality.
Rendering an UI that even remotely looks "native" is harder with HTML+CSS than a handful of straightforward rendering primitives which can be implemented on top of WebGPU.
High quality text rendering is a bit non-trivial of course, but that's also only an issue if you want to do a native-looking UI (but mostly irrelevant for games).
Chrome's implementation (C++): https://dawn.googlesource.com/dawn
Firefox's implementation (Rust): https://github.com/gfx-rs/wgpu/
I'm very confused because every comment you have posted in this reply chain makes no sense in the context of the actual blog.