[0] https://learn.microsoft.com/en-us/windows/uwp/xbox-apps/devk...
[1] https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/liv...
> Using Win32 + GDK is the primary, supported app model to build games for Xbox console, Xbox Game Pass (both Xbox and PC), and Xbox Game Streaming*
> Key Feature is that only Win32 + GDK fully supports all Microsoft Gameplay Services (Xbox Live identity, multiplayer, chat, leaderboards, achievements, commerce, etc.), and is required for Xbox Game Pass(1) on both console and PC
> For developers building Win32 games on PC today, Win32 + GDK builds on the Win32 C/C++ programming models to unify development across Xbox consoles and Windows PCs with the Microsoft Game Development Kit
> UWP apps and games are community-supported only; partners inside Xbox managed programs (Xbox, Xbox Game Pass, Xbox Game Streaming) should use Microsoft Win32 + GDK.
Would be awesome to see the equivlant for the x360 to be released.
Especially as games are nearing end of life, knowing the matchmaking/online internals and API without the need to capture it....superfluously...