> Then force them to unbundle those fees if they want to collect them.
No, thank you.
I’ve seen what that looks like on the video console side of things. Thousands of dollars for the right of publishing on the manufacturer’s platform (i.e., using their IP) and again thousands for each build that needs to be certified.
Hundreds for smaller indie game devs.
I’m happy with my 15% commission and the $99/year fee.
Nice and cheap and I get my money’s worth out of it and then some.
Best part, they do well (i.e., I only owe them) when I do well.
No upfront cost that’s essentially a gamble. No fee per build.
The more is bundled into a commission tied to my revenue, the better.