[0] https://www.nvidia.com/en-us/geforce/comparisons/nvidia-rtx-...
Can I add RTX to something like Unreal Tournament 2004?
yes please
anything to fill the lobbies of LowGrav InstaGib CTF-Face back up
I'm confused by what they define as `fixed function pipeline`. Those games totally have a lot of custom shaders rendering all kinds of complex of lighting. As someone with OpenGL but no DirectX experience, I understand the "legacy" way of the intermediate mode functions and the "semi-modern" way of binding vertex buffers and drawing them via shaders. Those games fall in the latter category, so what makes them fixed function pipeline games?
I had played with version 0.0.1 trying to get it to work with https://www.freeallegiance.org/, but ran into issues. I'm glad to see they are improving the documentation. I'll have to try it out again.
That said, there are certain companies (coughrockstarcough) who are such prolific re-releasers of older titles that they would definitely feel threatened by the tech.
Though I did just replay the entire half-life 2 saga again with the excellent HL2VR mod in VR.
I'm particularly hopeful for Deus Ex.