I had to wait another nine years for that to come to Windows in Windows 95.
At least as impressive (now in hindsight that I understand the added effort that comes with this) was drivers were fairly plentyful and I could buy a random HP printer and just start printing documents. It just worked. Besides the printer of course. Inkjet printers in the early nineties were no joke.
Perhaps not as advanced as AmigaOS, but Commodore 64 famously had GEOS for a good few years in the second half of its lifespan, which ended up being very popular for that machine. On a 1MHz 6502! Although I don’t know if it came with a command line.
From the AmigaOS wiki:
> The ARexx programming language can act as a central hub through which applications - even those created by different companies - can exchange data and commands. For example, using ARexx you can instruct a telecommunications package to dial an electronic bulletin board, download financial data from the bulletin board, and then automatically pass the data to a spreadsheet program for statistical analysis - without any user intervention.
On a more personal note, I’ve been working on a game for classic Amiga over the past couple years, and it feels like such a novelty to have OS bindings for things like memory allocation and file handling while working with a machine from 1985. Especially for file handling, I have the assurance that my game will run off of floppy, hard disk, or even a RAM disk on any generation Amiga, because I get to use modern file path logic via the DOS library.
E.g dbus on Linux is comparatively underused because the threshold to using it is too high.
I didn't know the words "interprocess communication" when I first encountered Arexx and Aress ports. I came from a mostly MS-DOS and Windows 3.1 background. I hadn't used much multitasking software up to that point.
Once I grokked why Arexx ports could be cool and useful I had a terrible time trying to explain them to non-"Amiga people". I remember a friend asking to be shown the "Arexx port" on my Amiga 1200 trying to explain it was a software construct and not a physical hardware device. I'm not sure if knowing the words "interprocess communication" would have helped, but it couldn't have hurt.
I feel like I've spent a significant part of my sysadmin career making dodgy hacks to bolt-on IPC functionality to applications that don't properly expose any. Fortunately it feels like it happens a lot less today than, say, 25 years ago.
I think every generation feels more or less nostalgic about the things they grew up with. But oftentimes I get the impression that this is especially true for the Amiga community (in comparison to, let‘s say, people growing up with Ataris). If true, I wonder why this is.
The Atari was a nice system, but it wasn't ground-breaking. The Amiga was decades ahead of it's time and could have been so much more if Commodore had any business-savvy. It's hard to overstate the impact of seeing an Amiga A500 in full flight, coming from the previous generation of 8-bit machines. It felt like it was straight from the future (and still does in many ways).
It also straddled the line perfectly of being ridiculously powerful for the era yet simple enough and approachable for a kid/teenager with dedication to understand it on a level that simply isn't possible these days. To quote myself from an article I wrote on the floppy disk[1]:
"I’ve been thinking a lot recently about what it is exactly about the Amiga that captures me in a way that no other computer ever did. Part of it is I think because the Amiga was the last system that was simple enough that one person could reasonably hold the entire machine in their head.
It was complex, true, but with enough studying and time you could know pretty much everything about every single bit of the Amiga’s memory space, workbench, the custom chips and so on. That’s what makes it so special and endearing.
That simply doesn’t exist on other platforms. I mean modern systems are amazing - and I’ve worked on some serious big-iron hardware in my time - but you could spend an entire lifetime now simply becoming an expert in one tiny piece of the whole system. Modern computers just don’t have the accessibility that the Amiga had, and it straddled the divide perfectly between being simple enough to know it and love it, yet powerful enough to do things you’d never dreamed possible."
[1]=https://www.markround.com/blog/2019/12/30/back-to-the-floppy...
Accessibility, and ergonomic access to the power of the machine definitely has a lot to do with it. Blitz Basic is a good example. With Blitz on the Amiga you could write hardware hitting games, native GUI apps and command line tools out of the box, with no dependencies and none of the tedious configuration and administrative work that now accompanies supposedly high-level languages today.
You'd think that in 2024 our high-level language environments would be even more ergonomic, that you could open a window, play a sound or draw something in one line of code, out of the box. But we've let that fall by the wayside. It frustrates me every day when I think back to the future I imagined as an Amiga user.
I really hope that the Amiga's accessibility and immersiveness is something we can revive in some way. Our systems are now very complex, but I don't believe that should preclude such complexity being within a humane, ergonomic framework that can be navigated and known.
I put it down to low latency between the mouse counters and the hardware sprite, and immediacy of visual feedback due to the on-screen gadgets being rendered in a high-priority task distinct from the application's task.
A 40-year-old 7MHz computer can genuinely feel more responsive than a brand new machine thousands of times faster, because of those two things - even if the machine then takes minutes or hours to complete a job the new machine can perform almost instantly.
BeOS was probably the last system which offered that same degree of responsiveness.
And man, the Multimedia Software. Deluxe Paint was THE pixel editor for its time. Not just on the Amiga, but it was used to create graphics for many, many other systems like the SNES as well. It's only logical that it was created by a video game company (Electronic Arts). Then we got the early 3D stuff, including Lightwave 3D and Cinema 4D. Presentation stuff like ScalaMM (and yes, I know that Hypercard existed on the Mac many years before). Genlock/Video Stuff thanks to Newtek's Video Toaster. And not to forget Brilliance/True Brilliance in case you had an AGA system or the holy grail, a graphics card. It's a shame that stuff like Final Writer came along very late, because I remember it being pretty great as a word processor. I think that Wordworth was the popular one before it.
The pure elegance of ASSIGN/virtual drive letters is also one of those features that seems pointless until you used it with removable media. Arguably though, in this day and age it's no longer needed.
One could write a history about how the Amiga was amazing without mentioning a single video game, so the fact that the Amiga 500 was the ultimate video games machine for a while (until the SNES/Genesis came along) doesn't take away from how great the system was as a work computer.
As you said, it really feels like a machine that has traveled back through time, a system that should've been released in 1994 but was actually released in 1985, and then got significant upgrades in 1987 with the Amiga 500 and 2000.
But enough gushing about it, it's unfortunately all in the past, and as much as I want to embrace Linux, it just lacks that cohesion that the Amiga had.
Were there more powerful computers? Yes and they were not within reach of most users.
"Part of it is I think because the Amiga was the last system that was simple enough that one person could reasonably hold the entire machine in their head."
This is exactly what appeals so strongly to me about Amigas. This is so true that I run AmigaDOS on real Amiga hardware and also run NetBSD on Amiga hardware (the m68k instruction set is actually understandable to me).
There's something so real and tangible about being able to look at individual chips, know how they're connected to other things, know what they're doing, and imagine the work they're doing happening in real time. Modern computers, by comparison, are amazing collections of functional black boxes that mere humans can't directly touch (some can - but how many of us are working with the kinds of electronics that can interface with DDR5, or PCIe?), so they lack the approachability of hardware we can breadboard / wire wrap.