You can often tell a system is written in Go when it locks up with no feedback. Go gives the illusion that concurrency is easy, but it simply makes it easy to write fragile concurrent systems.
A common pattern is that one component crashes because of a bug or a misconfiguration, then the controlling component locks up because it can't control the crashed component, and then all the other components lock up because they can't communicate with the locked up controller.
Anyway that's my experience with several Go systems. Of course it's more a programming issue than a deficiency in Go itself. Though I think the way errors are return values that are easily ignored and are frustrating to deal with encourage this sort of lax behavior.