Edit: I really think that we will soon get an addendum to this law that will limit those fees. In a similar way mobile phone roaming fees got regulated.
1. Remember, the EC feels that American tech companies are unfairly stifling competition from European tech companies. They’re not going to just wholesale ban monetization of intellectual property, which is what banning the core technology fee would do—that’s not a useful precedent if you’re trying to boost the euro tech scene.
2. It really feels like most of the arguments against Apple’s DMA compliance plan come from a place of “I hate Apple, what alternative reality can I imagine in which they make no money?” If Apple’s profits are regulated out of existence in Europe, they’re simply going to stop offering products for the European market. Problem solved, I guess?
But like another commenter wrote, be careful what you wish for. I don’t think that’s actually what devs want, mainly because today iOS is the self-selected, lucrative market for independent software. That’s where the customers are who will pay you for Apps. That’s why nobody cares that Google charges just as much as Apple.
It doesn't have any connection to "monetization of intellectual property", just look at Windows, Android, macOS, and all other operating systems.
iOS can stay closed source, Apple can keep selling it to customers (on their iPhones), Apple might even stop providing SDKs at all and stop allowing third party apps on their phones. But they shouldn't be able to be a "gate keeper" and charge commission to third parties releasing apps/content on their platform. Because this is killing competition and free markets.
I understand there are implications for opening iOS to other app stores.
That’s the what not the why. The why is that they want a tech industry in Europe that’s worthy of the term.
> It doesn't have any connection to "monetization of intellectual property", just look at Windows, Android, macOS, and all other operating systems.
Yes, look at them. And don’t stop there. Look at game consoles and the Epic store, for that matter. Companies license their intellectual property to other companies all the time. To use VSCode for commercial windows development, you must pay the Microsoft tax. You must pay to use Epic’s game engine commercially. So why can’t Apple charge to use their SDK too?
The point is that Europe isn’t going to have much of a tech industry if the EC sets the precedent that you can’t charge money for IP.
> But they shouldn't be able to be a "gate keeper" and charge commission to third parties releasing apps/content on their platform.
Ok, so now we’re back to “not allowed to charge for their IP”. Which is contrary to the goal of having a European tech industry.
But, are you even reading what you’re writing? You’d be ok with Apple just completely shutting out 3rd party apps, but you’re not ok with them allowing 3rd parties to license certain tech?
Apple is able to charge a per-sale license fee for using their SDKs same as Epic, Microsoft etc.
There isn't a single court or government in the world who has disagreed with this.
But I am happy to come back to you when the EU takes action though!
Anti-trust laws are perfectly legal. We can make and enforce laws that force Apple to change, just like laws exist in all parts of the world.
Because it is not in the act nor have there been any public statements about it.
The problem is not access to the SDK, the problem is that Apple is locking down their platform to competitors. They can't sell apps or content without giving a commission to the "gate keeper" Apple.
Epic is not one of the biggest device manufacturers. And Microsoft is definitively not locking out third party developers from Windows. Everyone can just sell Windows applications without paying Microsoft a dime. Windows is even fully open to PWAs, with the Edge browser from Microsoft or any other third party browser.
Again. There isn't a single court or government that has said this is not permitted.
Including the EU.