The "Magalhães", an Intel Classmate variant that was available to school kids between 2008 and 2010 for a price between 50€ and 0€ (depending in social security status), came bundled with both Windows and a Portuguese Linux distro, which shipped with SuperTux by default.
Be curious to know what makes a Portuguese linux distro. Isn't changing the language on any other mainstream distro enough? What does the Portuguese market desire extra on top to warant the extra effort?
The new team lead was somebody who seemed to have a habit of stonewalling [2] ideas and code contributions from both community members and the dev team, talking down about "newbie-tier players" with "zero skill", and [3] hyperfixating on "balance" (in what is fundamentally a kids' game) without room for fun or discussion. The lead artist, who made basically all the tracks that are worth looking at, and whom I'd worked with now and then to get a couple contributions included, eventually disappeared too.
Naturally, commits, contributors, and blog posts/updates are now at an all-time low. [4]
So, don't let your group dynamic be taken over by domineering personalities, I guess, is the lesson.
1: https://blog.supertuxkart.net/2019/05/my-departure-from-supe...
2: https://forum.freegamedev.net/viewtopic.php?f=17&t=8086&p=77...
3: https://github.com/supertuxkart/stk-code/issues/3888#issueco...
I'm confused because reputable dev leads getting "bullied out of a project" seems like a 2000s thing which shouldn't exist after the proliferation of git where the repo is in theory decentralized, so nobody could without "commit access" like the CVS days of old.
When the original contributor left because they thought the game did what they wanted it to do, I'm not sure it's really a major sticking point if the new leader decided to be conservative about things... not that I have a stake in it or whatever.
My kids will play this together using controllers on the Nvidia Shield, and it runs great. They have an absolute blast!
There was one in I think the left back corner of an arcade we went to in middle school. I pointed it out to my friend, I think.
https://rasterweb.net/raster/2004/08/13/20040813073000/
https://www.highwaygames.com/arcade-machines/tux-racer-9072/
Fun to see that the source is out there on github
Sometimes game patches for modern games do rework game balance or playability, rather than just fixing bugs.
But yeah this has nothing to do with the actual content of the levels, it only refers to the engine.
Specifically, 0.1:
* had a fixed screen size
* only let you go forward
* used different mechanics for the fire-throwing upgrade
Nowadays it's been long enough that most levels are written for the later versions. And IIRC recent versions re-added some support for forward-only levels (race against the clock).
To be fair MMORPGs need to do taht to stay relevant.
But to your point yes of course, MMOs that are subscription based need these updates. Regardless, parent was wrong.
Was a fun third-person 3d racing game of some sort. Tux raced down a hill covered in snow on his front and you could steer around trees and rocks and such. My memory is probably getting the details wrong.
Edit: haunter had the answer. It was a port of TuxRacer.