1. Pointers to the same (and not just references to objects).
2. Unions (via explicit-layout structs)
3. Function pointers.
4. C-style varargs.
To be fair, not all of these have been exposed in C# historically even though CLR had them all along. Most notably, unmanaged function pointers took over 20 years. And since most people look at CLR through the prism of C#, they aren't necessarily aware of these features.
Still, one way or the other, we're at the point where pretty much any C program can be transpiled to C# in a one-to-one mapping of almost every construct (setjmp/longjmp has to be emulated with exceptions), and a very similar performance profile of the resulting code.