For the Xbox brand they have failed to release quality versions of every major Xbox franchise bar Forza Horizon (Halo Infinite, for example), and this mismanagement has been ongoing for so long the sales figures of the Series consoles are dire. (And the Series X is not bad by any stretch). Now they are having to release their games on their major competitor, the PS5, making the point of buying into the Xbox ecosystem . . . what exactly?
And to emphasise here Sony are not exactly doing stupidly well with PS5 software and support, they just aren't actively screwing it up completely.
They did also release Microsoft Flight Simulator in 2020, which while also available on PC was in my opinion a massive win for Xbox
You're spot on. It's just funny to me that the lone quality release was also botched imo.
Hardware has always been a loss leader used to sell games, nothing more. If they can sell the games just as well on their “competitiors platforms” then why bother spending time and exorbitant amounts of money building your own hardware?
Exiting the hardware space looks like a loss only if you don’t understand the dynamics of the game industry.
> Hardware has always been a loss leader used to sell games, nothing more. If they can sell the games just as well on their “competitiors platforms” then why bother spending time and exorbitant amounts of money building your own hardware?
By this logic Sony and Nintendo are completely wasting their time making hardware, yet they persist in doing so. Does this make them bad at business?
No, and nobody said as much either.
It just means they get enough out of other sales (including an increase from hardware) that they have decided hardware is still worth it. Microsoft has decided otherwise. They’re both perfectly fine decisions.
> I've actually worked at a high enough level in the games industry to know about the non-public dynamics, and that includes working with some of the people involved in this story.
Then you should very well know how hardware has always been a loss leader intended to drive people to exclusives and first party services. It shouldn’t be a surprise that once a company finds just as successful ways of driving the same engagement, they no longer need hardware.
The reason to abandon hardware is when you aren't going to get many third party sales regardless, because you are getting destroyed: In large part because your first party games and the console experience aren't attracting enough players. Microsoft hasn't whiffed with every game they released in the last 5 years, but their batting average has been very low.
If your games aren't selling, it makes sense to abandon hardware, but it's even more important to downsize your studios that are releasing underperforming games.
Microsoft has said they're trying to focus more on software, but that focus is on gamepass not games themselves. They want that monopolized platform without the burden of having to sell Xboxes (which consumers have rejected time and time again), which obviously would be very lucrative for them. It's why they've been throwing so much money at devs to entice them to put their games on gamepass, and why they spent such a ludicrous amount of money on Activision despite the Xbox business being such a dud. They believe games are destined to become like video streaming industry, and want to be the Netflix for games.
Now I'm talking out of my ass here, but I think there might be some kind of internal metric at Microsoft that rewards execs that chase monopolization. It's either that, or they're really so incompetent over there that nobody has noticed how bad Xbox leadership is at their jobs. The peak of Xbox success was the 360, and I think that was mostly because Sony got the pricing completely wrong for the PS3 at launch (and even then, lifetime sales of PS3 surpassed the 360)
Look what they have done to Gears as well. Nobody even knows or hears anything about it anymore.
Selling on someone else's hardware means they take your 30% or so storefront fee. For example selling your studio's Elder Scrolls title on Steam or PlayStation nets you $42 instead of $60.
[1]https://xtech-nikkei-com.translate.goog/dm/atcl/column/15/36...
A software shop closing up its software devs to focus more on a few golden geese doesn't inspire confidence for me. But it's not like shareholders actually look that intimately into the industry.
if you only offer software and can't get a 30% cut on all software you sell on a hardware platform, I'd hope you make up for that with more and better games. So this seems backwards to that strategy as a long term move (I know, a relic of the past).