> I suppose I would go by the budget. Maybe 5-10million+ IMO.
Which is not really useful, because we usually don't have budgets.
Team size x development time might be an approximation for it, but if you assume an average salary of 80k and a development time of 30 months, by your reckoning AA is a team of 50... which is basically the low end of what's normally considered an AA team size.
> From personal experience I'd consider a AA game one where everyone on the dev team knows each other fairly well. AAA games get so large
Team Meat is just two people, four if you include the producer and the composer, I would very much assume they knew each other fairly well, but there's no meaningful interpretation of AA where Super Meat Boy is an AA game.