Some Geekbench 6 workloads and libraries:
- Dijkstra's algorithm: not used by vast majority of applications.
- Google Gumbo: unmaintained since 2016.
- litehtml: not used by any major browser.
- Clang: common on HN, but niche for general population.
- 3D texture encoding: very niche.
- Ray Tracer: a custom ray tracer using Intel Embree lib. That's worse than Cinebench.
- Structure from Motion: generates 3D geometry from multiple 2D images.
It also uses some more commonly used libraries, but there's enough niche stuff in Geekbench that I can't say it's a good representation of a real world workloads.
> Regardless, they are comparing desktop machines using as much as 1500 watts vs a laptop that maxes out at 80 watts and Apple is still competing well. The wins in the PC world are usually due to beefy Nvidia GPUs that are applications have historically optimized for.
They included a laptop, which is also competing rather well with Apple offerings. And it's not PC's fault you can't add a custom GPU to Apple offerings.