Didn't Unity and Epic have people working directly on the Vulkan specification? I remember reading a comment (maybe here!), way back during Vulkan's original release, where someone was screaming about how Vulkan was a conspiracy to make us dependent on giant, multi million dollar game engines.
I don't know about any conspiring, but I've thought about that comment often, because the result appears the same: The barrier to in-house game engine development has been risen further.