Its weird that you're choosing a nerf'd part and sticking with it as a comparison point.
The article is MI300X, which is beating NVidia's H100.
> Do you have benchmarks for when AMD doesn't nerf Blender performance?
Go read the article above.
> Notably, our results show that MI300X running MK1 Flywheel outperforms H100 running vLLM for every batch size, with an increase in performance ranging from 1.22x to 2.94x.
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> Why does AMD nerf RDNA3 when they're so far behind Nvidia and Apple in Blender performance?
Nerf is a weird word.
AMD has focused on 32-bit FLOPs and 64-bit FLOPs until now. AMD never put much effort into raytracing. They reach acceptable levels on XBox / PS5 but NVidia always was pushing Raytracing (not AMD).
Similarly: Blender is a raytracer that uses those Raytracing cores. So any chip with substantial on-chip ray-tracing / ray-matching / ray-intersection routines will perform faster.
Blender isn't what people do with GPUs. The #1 thing they do is video games like Baldur's gate 3.
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It'd be like me asking why Apple's M3 can't run Baldur's gate 3. Its not a "nerf", its a purposeful engineering decision.