Exercise: imagine what the semantics of the following signature are: `int Read(string)`. Did everyone get the same answer? And yet, with implicit interfaces, you absolutely need everyone to settle on the same answer. Otherwise, person A could write a class with such a method with answer A in mind, person B could write a library declaring an interface with such a method with answer B in mind, and person C could use the class from person's A code and the interface from person B's code without realizing.
Personally I want to see Extension Interfaces, so you opt into such a system in a slightly more explicit way. The slightly extra work aides in tooling and documentation but I can see how Go's way is not absurd.
Yet I assume we can agree that regardless of how you can work around bad apis, good api design that prevents misuse is always better.
The safety measures have to stop somewhere of course (short of an api that is a single function which does exactly the thing you want without inputs or outputs, which seems unlikely), but extending type safety to interfaces does not seem like a step too far.
That said, I think it is less about implicit interfaces and more about confusion between similar namespaces. After all “bytes.Buffer” also satisfies “io.Reader”, and I don’t see people confusing it with “crypto/rand.Rand”.
Do devs use the explicit interfaces at all? Do they treat implicitly casted types with more scrutiny? Does the tooling care?
The whole point of an interface is to allow for multiple concrete implementations. What hidden requirements are you suggesting which would make the act of opting in to known working interfaces a good idea?
Separately, there's a bit of tension generally between authors wanting to limit promises made to callers and callers wanting to use any code that's good enough for their end application. Compile-time duck typing (implicit interfaces or structural typing or whatever) is a decent tradeoff for that. Something like a `fn ReadTwice(fn Read(string) int) fn (string) int` combinator almost doesn't care about your particular semantics, but that sort of generic code is impossible to write in a world with sealed classes, opt-in interfaces, and other sorts of features taking power away from callers (who have the appropriate context to know whether it's reasonable to use your code) and giving it to library authors (who want to support a narrow enough use case to guarantee their code is correct and tell everyone else to fuck off). Even just having two separate IReader interfaces or ISleeperClock or IClock or ITime or all the other sorts of permutations you might find in an ecosystem can cause major friction without actually adding any type safety.
The issue is that in this case the second method may not be an implementation of the interface at all in the first place, simply a method that happens to have the same signature. That can happen easily when parameters are only built-in or BCL types.
In old-school C++ you would probably handle this with traits. I.e. a specialization of a tag type that can be written by either the class author or a third party that indicates a types semantic compatibility with a concept.
Example: specialising std::hash instead of forcing everyone to add hashCode() members
It’s essentially a less likely version of using the wrong callback, something which has undoubtedly happened in the fullness of time but is of no real concern.
No in my opinion the issue is the opposite: implicit structural interfaces make it harder to discover what interfaces a type implements, and what you can do with it.
A secondary effect being that mismatches have worse reporting, whether you’re trying to implement an interface or the interface has changed from under you the compiler only reports use site so from there you have to did out what the type is and why it does not conform anymore, things get worse if side casts are involved. There’s actually a pattern for checking conformance:
var _ Iface = (*Type)(nil)
Mmm yummy.Oh yeah and if the interface removed a method and you didn’t realise you might be dragging that useless methods for a long while. Then again it’s not like your Java-style interface is any different.
In C# I usually use explicit interface implementations. (They're inconvenient to type, but Rider has a macro for it.) When the interface changes or disappears, my code won't compile.
If you consider that a problem, you would also have the same problem in any other language with first class functions. Someone might define a `readSomething(string -> int) -> ...` function. Does that mean everyone who now defines a `string -> int` function must make it suitable for `readSomething`? Obviously not. It's up to the caller to pass correct arguments to the functions they are calling.
But it did not take a closeable reader, it’d just ask for a reader and close it from under you. And maybe this caught people who did not intend to implement a readcloser but it definitely caught people who just didn’t want their file closed because they had shit to do with it afterwards.
That almost never happens in reality so it's not an issue.
For example, go has io.Reader which needs just `Read(p []byte) (n int, err error)`
Your issue is that you accidentally do Read with same signature, but it will mean something else, and the error it returns are different, so instead of EOF (as io reader should) it will return something else on end of file?
... it just doesn't happen in Go. You would need to go out of your way to break it. I guess it theoretically can happen.
Is it easy to refactor? Refactoring can change the interface of classes, which is easier if they are explicit.
And my main fear: how do I know I use the right object? I would tempted to add methods all the time to satisfy the target interface instead of using another object that already satisfies that interface.
Not knowing explicitly whether I can use an object or not is confusing, or am I missing something obvious?
Edit: Last but not least, how do I know my classes implement an interface that could require 5 or 10 methods? I had to do that in Go, and counting and searching the methods was really a waste of time, so much that I had to add comments to explain the interfaces that were implemented in every class.
> And my main fear: how do I know I use the right object? I would tempted to add methods all the time to satisfy the target interface instead of using another object that already satisfies that interface.
Why don't you do this with explicit interfaces? It's one extra line of code beyond the method implementation, and it's a backwards-compatible change. I suspect that the main reason you don't is because you know that class Foo shouldn't be a Bar, and the same logic can easily guide you with implicit interfaces.
> Not knowing explicitly whether I can use an object or not is confusing, or am I missing something obvious?
This one I'll agree with. Implicit interfaces work well in quick code that you're writing yourself that fits in your head. When you're trying to understand a library someone else wrote, though, being able to have the IDE list all the implementations of an interface is very valuable.
Also, explicit interface tagging communicates authorial intent in a way that isn't possible with implicit interfaces.
Remove a method? Your code does not compile anymore and you have to refactor in places where the type of the class was not obvious or explicit at all.
One big example is that keys in associative collections are const qualified even when moving from the collection. The constness doesn't match the expectation users have when consuming a collection and is unfixable within the constraints of the STL. Anyway it results in awful type checking errors. The whole library is full of these foot guns and most of them result in bizarre behavior or horrible error messages.
Iterators have their own warts but IMO work much better within the C++ type system. Here's a fun one. Reverse iterators have their own set of invalidation properties which are typically weaker and different than forward iterators. Due to various reasons they actually refer to the element that precedes (in reverse sequence) the one you'll get when dereferencing it. So end is rfront and front is rend.
In either case the experience is quite bad compared to the stream apis you get from rust. But I don't think this is a mark against concepts, just a dated design and the limits of the type system and semantics of the language.
I think it's easier to think of Go as a mix of Python, Typescript, C++ and others, making sort of the same re-implementation that Java/C# originally did with a more modern approach. Please not that this is neither completely correct and opinionated, but I think it's a good way to explain it. Similarly I think Typescript is a better way to think of objects in Go than what you may be used to coming from C#. Stucts work much like Type/Interface in Typescript and you're not going to have issues with it because anything you change will be immediately obvious in your code. It also means your functions live in isolation from the objects, and this is perhaps one of the "weaker" parts of Go coming from C# because it won't be blatantly obvious when you're working with an object until you get the working behind = assignment and := declaration + assignment. On top of that you have the Go interface{} which isn't really comparable to a C# interface and it's much easier to think of it as the Typescript "Any/Unknown" type. This isn't exactly true because it's an unknown type where all you basically know is that it holds no methods, meaning that unlike the Any type in Typescript and somewhat similar to the Unknown type {} is actually useable in Go.
I don't think there is a good reason to chose C# for new projects if Go is an option for you. I don't think there is any reason to use Go if you plan on using C#, maybe because that is what your team does well. We did it because we needed coroutines easily and because most of our programmer aren't really C# programmers but Typescript programmers. We found it to be a delight to work with, however, but realistically I don't think there will a reason to adopt Go very often if you're big on C#/Java. At least unless the landscape of the talent pool changes into Go orientated, as it'll typically be much easier to hire and onboard people from C#/Java.
Go in general is a poor, bad language with unsound type system, significantly higher amount of footguns and much worse throughput scaling than .NET.
.NET truly is in “casting pearls before swine” predicament if that’s how some of its users see it.
Note that if you look at GitHub statistics - Go has already won popularity-wise because it’s not the technical merit that matters nowadays but “vibes”, which is to say no amount of bullying is sufficient until Go community stops damaging technical landscape.
Palatable blog post: https://www.compositional-it.com/news-blog/static-duck-typin...
Official docs: https://learn.microsoft.com/en-us/dotnet/fsharp/language-ref...
The downside is usually a method with a compatible signature doesn't have compatible behavior. This is part of why explicit interfaces are still valuable.
But yes, this idea is for the case where there's exactly one interface member, then it's equivalent to a function pointer.
The supposed risks of breaking the contract by changing the class ring hollow to me. The implicit interface you have created is already public. So how is that any different than changing any other public API? There is no suggestion of an implicit interface over private methods.
I've worked in c# and typescript. I don't think this feature is particularly needed in c#, but I also don't see the issues presented by other comments as real problems.
The interface can have a comment documenting what it's supposed to do. Any class/function that explicitly implements said interface should adhere to that definition/meaning. Any function that implicitly implements it... who knows what was intended.
This is likely one of the reason they don’t exist in C#.
It’s also one of the reasons GO doesn’t have extension methods.
https://github.com/golang/go/issues/37742#issuecomment-59616...
You either have to exclude extension methods from implicit interface definitions (which can feel very unnatural to consumers) or you get weird behavior with dynamic casts that is very confusing and breaks everything.
For that reason, its unlikely you would see this in C#.
VB tried to do this (implement both extension methods and dynamic interfaces), and ended up cutting dynamic interfaces because the two features don’t play well together.
They are an awesome feature in GO, but it’s hard to add them to C# without a whole lot of very messy design compromises that make it kind of wonky.
If you eliminate extension methods it’s much easier to add dynamic interfaces.
However I think there's one missing enhancement that would turn it from esoteric and difficult to reason about to actually usable that the language will never get.
This is being able to indicate a method implements a delegate so that compilation errors and finding references work much more easily.
E.g. suppose you have:
delegate Task<string> GetEntityName(int id)
public async Task<string> MyEntityNameImpl(int id)
I'd love to be able to mark the method: public async Task<string> MyEntityNameImpl(int id) : GetEntityName
This could just be removed on compile but it would make the tooling experience much better in my view when you control the delegate implementations and definitions.I'm not sure I understand your use case where you need to conflate the two. You want to enforce the contract but with arbitrary method names?
I suppose you could wire up something like this but it's a bit convoluted.
interface IFoo {
string F(String s);
}
class Bar {
public string B(String s){
return "";
}
}
// internal class, perhaps in your test framework
class BarContract : Bar, IFoo {
public string F(string s) => B(s);
}I've had this on my blogpost-to-write backlog for a year at this point but in every project I've worked on an interface eventually becomes a holding zone for related but disparate concepts. And so injecting the whole interface it becomes unclear what the dependency actually is.
E.g. you have some service that does data access for users, then someone adds some Salesforce stuff, or a notification call or whatever. Now any class consuming that service could be doing a bunch of different things.
The idea is basically single method interfaces without the overhead of writing the interface. Just being able to pass around free functions but with the superior DevX most C# tools offer.
I guess I want a more functional C# without having to learn F# which I've tried a few times and bounced off.
There is an equivalence between public interface IThingDoer { int DoTheThing(int value); } and Func<int, int> doTheThing.
Converting from one to the other is left as an exercise to the reader.
What, no. No, implicit interfaces are not right. They are a footgun. That you provide some interface needs to be declared. I dislike unnecessary ceremony as much as anyone, but this is necessary ceremony.
It is, if anything, better: you can abstract over multiple third party types, and you’re not stuck with the interface they defined, so if you need to switch in the future you can.
struct Foo
{
void read(){}
}
struct Bar
{
void read(){}
}
struct Nope
{
}
void handle(T)(T data)
{
static if (__traits(hasMember, data, "read") == false) static assert(0, "struct needs a 'read' function");
data.read();
}
void main()
{
Foo foo;
Bar bar;
Nope nope;
handle(foo); // works
handle(bar); // works
handle(nope); // oops main.d(17): Error: static assert: "struct needs a 'read' function"
}