It's 100% free if you keep this requirement in mind when making your game in the first place.
Some publishers having to spend money today because they played with fire by eroding consumer rights seems like a worthwhile price to pay.
The core problem is government granting businesses copyright, which prevents players from doing what they want with the material they buy. This is for apparently reasonable reasons, but there is some downsides to it. So it is less that we are adding another right, but more that we are specifying the right given to the business to begin with to ensure they aren't being given something that shouldn't be a right.
Ending copyright would also solve this, but with many other side effects that we probably don't want to invoke.
Publishers are playing with fire by trying to undermine that doctrine for digital goods.
So if your question is in good faith (and I very much doubt it is...) then at least this has a long history of established rights.
Again, this is the literal thing that's being debated. Companies are currently allowed to treat game sales as such and this group is arguing the law should stop them from doing so.
Right now when you play games online you don't pay for dedicated servers (which are very expensive), with this law expect that to change. Expect to also have to pay for a team of software engineers to manage the games into eternity.
I don't think you can get to a much more foundational definition of democracy than "decisions are made because a lot of people agree they should". You might disagree with the results, but it's an excellent argument for something becoming law.
> Unless stated by the law your rights are what you agreed to when signing the terms of service for the game.
Laws make contract provisions unenforceable all the time. This is not a new thing, and I have a hard time imagining the effect of laws if you couldn't invalidate agreements with them.
> Stop acting like people were duped when servers were shut off for a game that doesn't get played.
But people do feel like they got duped when that happens. That's why people get upset. You might disagree with it, but just saying "don't feel that way" isn't a good argument. Why shouldn't I feel that way? It's how games worked in the past. Games that have been shut down in the past and rendered unplayable have been made playable by fans before. Why shouldn't we expect companies the companies who made them to make an effort to do so as well?
> Right now when you play games online you don't pay for dedicated servers (which are very expensive), with this law expect that to change. Expect to also have to pay for a team of software engineers to manage the games into eternity.
I'm not entirely clear why you're taking this as a given, but I trust you'll elaborate. But humoring your (I suspect flawed) premise: personally I think it would be great if we went back to player-run dedicated servers. Some of the games I've played the most lately (Valheim, Minecraft, V Rising) are ones I've rented dedicated servers for. Hosting dedicated servers these days is extremely easy and quite cheap. Further on this tangent: I think we've lost a lot of online community because most games pour everyone into the same matchmaking buckets. This means you don't get as many small communities centered around specific servers popping up like you did back in the late 90s or early 2000s.
> Expect to also have to pay for a team of software engineers to manage the games into eternity.
Could you explain which part of the legislation requires this?
And maybe we can also mandate that companies release detailed server specifications when they turn down a game. Everything that might be needed for someone to rewrite the server. Then someone else might step into a breach - a different company, an open source project - and continue providing the service.
Again, you're taking as a given one of the things which some people want to change. Why shouldn't the developers of the newest matchmaking-based shooter be required to release the binary for a dedicated server when they shut the game down? Obviously this won't be feasible for some games, but I can imagine plenty of games where it seems like it should be reasonable to factor it into development costs.