By your own measure that's a technical measure that can be bypassed. It also doesn't work, to the best of my knowledge. Here's [0] a thread from a game that tried this, and ultimately went back to using anticheat.
> instead of using technical measures to try to stop cheating which will always be bypassed.
The word "stop" implies that it can be completely eliminated - it can't. But the impact of the cheaters on the rest of the game can be reduced. If you have client side hit detection and no server validation, your game will be unplayable pretty much immediately. If you only offer your game over streaming services, people will use external input devices to give them an advantage. But, the number of people who are willing to buy a Cronus Zen is significantly smaller than the number of people who are willing to download a dll and put it in the folder next to their game.
[0] https://x.com/FallGuysGame/status/1305486783858302976