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RHSeeger
1y ago
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It's not really as simple as that, though. What if your server code uses paid, 3rd party libraries?
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throwaway48476
1y ago
Aren't these usually source/blob available but require a license to include in a product?
Moldoteck
1y ago
it doesn't matter as long as you dump the code or patch the games
Nullabillity
1y ago
Too bad, should have thought of that before taking on the dependency?
johnnyanmac
1y ago
That's not how indies work. By using an engine like Unreal or Unity, you take on dozens of third party dependencies on top of whatever Epic's licenses are.
Nullabillity
1y ago
And Epic would have to sort that out unless they want to see their sales drop to 0 overnight…?
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