I'm mostly an embedded guy (Usually much lower power ST parts), so it's neat to hear about how you approached it. Having multiple chips separate so can't underrun as easily if the UI needs to react is really nice design!
I see a lot of your engine is modified from from Mutable Instruments, but you do have a good selection of original sound sources as well. What sets yours apart? Did you have a strong background in DSP before Aodyo?