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TinkersW
1y ago
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WebGPU would be alot more useful if it hadn't gone with such a needlessly different shader language syntax, makes it much harder to have any single src between the C++ and it.
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truckerbill
1y ago
The bigger problem is the lack of bindless textures etc
wiz21c
1y ago
can't you use naga to reuse OpenGL shaders for example ?
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