One weekend I decided to make a simple rhythm game, just like "osu!". To not care about performance, to not care about code cleanliness. I called it "recreational programming", just like recreational drugs. It's just me and the problem at hand. After making a simple "Hello, World" application in Odin and Raylib I got to working. Used a music from another video game, mapped it in osu and then transcribed the rhythm into my game's hardcoded beatmap format. Then added some hitsounds I found on some site with free drum samples.
I published what I've done over those two days on github and you can look at some of my ugly "I don't care" code.
https://github.com/flysand7/rhythm-game/blob/main/main.odin
I gotta say though, this project might have saved me from another depressive episode. I don't think I will continue working on my game until I decide what I want this game to be beyond a broken taiko simulator. But regardless, I moved on and picked up some of my old projects I didn't have time to work on during university.
Congrats for your code! it's yours, unique and beautiful.