Entire Annapurna Game Team Resigns
https://news.ycombinator.com/item?id=41526074
Entire staff of game publisher Annapurna Interactive has reportedly resigned
That makes it an attractive company name, I guess.
From absolute tropical jungle, through all other climates to frozen high altitude icy desert and all the way back, top point is 5,400m high. Also at one point hinduism of lowlands switches to buddhism. Wild marihuana growing everywhere. Muktinath just after(before) the highest pass is an important sacred and pilgrimage place for 3 different religions.
There is one point in Kali Gandaki gorge where you look left and there is absolute tibetan-style desert with 0 plants, just rocks and dirt, going up to Manang region. You look right and its typical tropical jungle. And in between, in span of maybe 7-8km the whole gradient happens continuously on Annapurna western slopes. Another nice spot is IIRC Marpha where you are looking at almost 5000m pretty much vertical drop on cca top of Dhaulaghiri, its sister 8000m+ peak. Even after 2 weeks of constant exposition to himalayan giants I just stood there in awe.
A life changing experience for me due to various factors and also people met. It has a special place in my heart.
> The mountain is named after Annapurna, the Hindu goddess of food and nourishment, who is said to reside there. The name Annapurna is derived from the Sanskrit-language words purna ("filled") and anna ("food"), and can be translated as "everlasting food".[8] Many streams descending from the slopes of the Annapurna Massif provide water for the agricultural fields and pastures located at lower elevations.[9]
Dramatic irony?
- Outer Wilds
- Stray
- Lorelei and the laser eyes
- Cocoon
- Neon White
...and others. https://store.steampowered.com/publisher/annapurnainteractiv...
This is a real shame for anyone who cares about really distinctive, original games.
Is it though? Annapurna is a publisher, they didn't make those games. The games you listed were made by:
- Outer Wilds: Mobius Digital
- Stray: BlueTwelve Studio
- Lorelei and the laser eyes: Simogo
- Cocoon: Geometric Interactive
- Neon White: Angel Matrix
I'm confident that creators of distinctive, original games will be able to find other publishers.That confidence is (partially) misplaced. It's a really rough world out there for indie devs, and if you do find a publisher, many times they are not interested in paying as much attention to your title as you are.
Edit: Oops, no they're not, see below. But it sounds like they're contractually prevented from working with a different publisher.
Shame they lose the name, but the talent is what makes the company. And I'm sure any small dev will be following them closely on their next venture.
[1] https://electrek.co/2024/04/22/elon-musk-pigeon-ceo-former-t...
Great games, but all you listed are barely 3 years old – can something that young already be considered a "classic"?
Its a magical game and the community protects the experience for future players, as its impossible to 'rediscover it' again.
Who will talk/write about it and for how much? Yters have steep pricing, and they usually don't give a F about your project.
That's why Steam and other similar platforms are a trap. And yet, people protect/love them, like it's the 8th wonder of the world.
Sure, if you only look at it from the developer perspective. From the player perspective, having a centralized location to find and download games is massive. I'm not saying there aren't tradeoffs, but looking at it from only one side ignores all of the reasons that it's successful in the first place.
Because if they lose interest and everything explodes, you're out of a job and they're still a billionaire.
But yes, this is an extreme scenario. it sounds (crudely put) like Ellison saw the pandemic, completely retreated for a while, then decided to come back and act like nothing changed and just shuffeled stuff around. Then when her labor decided they wanted to be more independent she sat on her hands.
I'm just proud the workers for a rare time could actually just completely walk away. Many issues would be solved almmost overnight if workers could coordinate a joint walkout like this.
It's a long story, so if you are just wondering about their portfolio, you can skip to the end section "The Future of Annapura".
How does such an industry survive? In a very round about manner that has nothing to do with what they say they do.
General rule in life - Don't focus on the drama a fucked up environment produces.
can you clarify this statement? I just read this as "companies need to make money, creatives aren't focused on money".
> Don't focus on the drama a fucked up environment produces.
if you somehow found this politics/drama free work environment with no creative tensions whatsoever, congratulations I suppose. Most of us don't have that and are only one whim away from those "dramas" costing us our jobs, even if we keep our heads down.
There's more than one person can ever experience. But the ratio of production to consumption is still quite small. Most stuff put on the internet is going to be seen by someone (e.g. 95% of youtube videos have at least one view).