I'm pretty sure the overhead for something like Windows Subsystem Android is a few percentage points max, assuming the video card supports the proper OpenGL subsystem (so doesn't require software fallbacks). In fact, given that most x86 laptop CPUs and GPUs offer much more performance than most phone ARM chips, it's basically a moot point. The big problem is finding packages built universally or specifically for x86 (not sure what the status is for WSA on Windows ARM, but that could be an option too).
I'm still waiting for the day Linux offers something similar. Or FreeBSD does something similar to their Linux ABI compatibility.
Edit: looks like WSA is being ended in early 2025:
https://learn.microsoft.com/en-us/windows/android/wsa/
Due to not being able to integrate a store and make revenuue:
https://www.windowscentral.com/software-apps/windows-11/here...
What a shame.