I gather you write cheat exploits... and if public... eventually the players account/GPU/IMEI risks getting permanently banned/flagged.
It is always easier to break something, than to build something stable. People may focus resources on better content, game-play, and performance. Or play wack-a-mole with hostile Desktop/Mobile users...
Thus, some folks won't ever patch exploits... just shadow-ban the users running them...
Have a nice day =3
There was one game that was storing the lifes as actual text - Ninja or something....
So last year my son was hacking some games, and nowadays there is a similar tool too - also based on diffs - though with me back then it was only 640KB, and nowadays we are looking towards 8-16GB if not more!
Somehow this technique still works for some games, but with way more gotchas...
IAP fests are not games. Let's start using "gacha" or something for them.
I could only find il2cpp tutorials that I could not get them to work. What is the non-il2cpp way? This should be a separate post and a new submission to HN.
Which il2cpp tutorial works?