One issue that I always had with Bevy's development direction was how it felt a bit incongruent in a way. Like we get all these advanced rendering features but the boring basics are only slowly getting added. But of course it makes sense, its much more fun to work on a super advanced state of the art virtual geometry renderer (that is very impressive stuff) than it is to work on the boring parts.
I hope one day the foundation gets proper funding and can fund development with a clear focus and direction like the Blender foundation.
Why this release feels somehow different is because there are many mundane, boring but very foundational features added, like sorry but I do not give a fuck about chromatic aberration, but I do care about required components, animation masks, additive blending and events, box shadows, cosmic text, ui scrolling, interpolation functions and event propagation / bubbling.
Take the only now added animation masks, what use is an engine that supports visualized geometry (added in previous release) rendering but I can't render the hand movements of a character separate from the body? That's what I mean by incongruent, its not meant as a criticism, that's just how open source works of course but its still frustrating sometimes.
For the things still missing, for example: declarative scenes (in the works with BSN), asset streaming and pipeline events, (proper) rich text rendering, pointer and text selection events to name a few.
So seeing these "boring" things slowly getting added with each release also makes me very optimistic for the future of Bevy!
(notice how I didn't even mention the editor ;)