City of the Big Shoulders: two of the same cube resources, I thought, was exchanged for ANY one cube. Turns out it was whatever was LEFT in the market, which is incredibly constraining and frustrating, especially if your opponent ahead in turn order drains the market. Was a nice game up until that point.
Beyond the Sun: We mixed in all the cards with no bias, so the chance of the final point-scoring tech was NOT guaranteed. Made the game very interesting, and we competed for planets more fiercely.
Brew Crafters: I didn't know players could still brew beers when the tokens ran out, which made the race to brew specific beers more interesting! (Turns out you can, which lowers tension quite a bit.)