I was just thinking about how 3D game engines were perceived in the 90s. Every six months some new engine came out, blew people's minds, was declared photorealistic, and was forgotten a year later. The best of those engines kept improving and are still here, and kinda did change the world in their own way.
Software development seemed rapid and exciting until about Halo or Half Life 2, then it was shallow but shiny press releases for 15 years, and only became so again when OpenAI's InstructGPT was demonstrated.
While I'm really impressed with current AI, and value the best models greatly, and agree that they will change (and have already changed) the world… I can't help but think of the Next Generation front cover, February 1997 when considering how much further we may be from what we want: https://www.giantbomb.com/pc/3045-94/forums/unreal-yes-this-...