var innerCount = 2000; // should run about 2 seconds for (var i=0; i<1000; i++) { var start = currentMillis(); for (var j=0; j<innerCount; j++) { benchmark method(); } best = min(best, (currentMillis() - start) / (double) innerCount); }
That way I can both get enough precision form the millisecond resolution and run the whole thing enough times to get the best result without JIT/GC pauses. The result is usually very stable, even when benchmarking calls to database (running locally).