No, damage tracking is important as it about
reporting that you only updated that spinner, which means that your display server also knows to only redraw and repaint that area, and in turn that your GPU knows during scanout that only that area changed.
Without, even if you only redrew your spinner, your display server ends up having to redraw what might be a full screen 4k window, as well as every intersecting window above and below until an opaque surfaces are hit to stop blending.