Generally agree. Had about the same experience working the last job. Took significant effort to go out and find social activities, or develop regular social appointments each week that encouraged participation. Find a board gaming group, just to leave the house after work. Develop a roleplaying group, just to leave the house after work.
Many days of the draining 9 to 5 that mostly just encouraged crashing on the couch and trying not to do very much for several hours. And that was a relatively stable paying job by comparison to many. Working a normal plus a gig job in the modern world seems like there would be little time for anything else.
On the wealth gravitating, had the same consideration (figure many have). With the excessive focus on wealth, the majority of the world is different for the upper 50% (with the caveat that they then focus into the upper 50%, of the upper 50%, of the upper 50%, ect...)
Personal view is it would not be so bad, if the wealthy were actually spending anything. Except unfortunately it seems to have turned into the Russ Hanneman joke from Silicon Valley. They don't want to spend anything because they're worried about losing their status on the ladder bracket. And the only objective is "move to the next upper 50%." If you're $999 millionaire, you fall off the "wealthy" list, and it's like binary where suddenly you get uninvited from all the events people on "the list" get to go to.
From a game designer background though, it's frustrating, because it's like a game where there's 10-20 possible "resources", and all anybody will pay attention to is the "coin" quantity. Almost nothing else provides any form of status or tangible benefit. Academic citations don't really provide that much. Military rank doesn't really provide that much. They all still converge towards "bank account" and "coin" quantity.