Go doesn't seem to be memory safe, see https://www.reddit.com/r/rust/comments/wbejky/comment/ii7ak8... and https://go.dev/play/p/3PBAfWkSue3
Rust is memory safe. Go is memory safe. Python is memory safe. Typescript is memory safe. C++ is not memory safe. C is not memory safe.
At some point a next generation solver will make this not compile, and people will probably invent an even weirder edge case for that solver.
Whereas the Go example is just how Go works, that's not a bug that's by design, don't expect Go to give you thread safety that's not what they promised.
The burden placed by rust on the developer is to keep track of all possible mutability and readability states and commit to them upfront during development. (If I may summarize, been a long time since I wrote any Rust). The rest it takes care of for you.
The question of which a developer prefers at a certain skill level, and which a manager of developers at a certain skill level prefers, is going to vary.
That said, most people still call Go memory safe even in spite of this being possible, because, well, https://go.dev/ref/mem
> While programmers should write Go programs without data races, there are limitations to what a Go implementation can do in response to a data race. An implementation may always react to a data race by reporting the race and terminating the program. Otherwise, each read of a single-word-sized or sub-word-sized memory location must observe a value actually written to that location (perhaps by a concurrent executing goroutine) and not yet overwritten. These implementation constraints make Go more like Java or JavaScript, in that most races have a limited number of outcomes, and less like C and C++, where the meaning of any program with a race is entirely undefined, and the compiler may do anything at all.
That last sentence is the most important part. Java in particular specifically defines that tears may happen in a similar fashion, see 17.6 and 17.7 of https://docs.oracle.com/javase/specs/jls/se8/html/jls-17.htm...
I believe that most JVMs implement dynamic dispatch in a similar manner to C++, that is, classes are on the heap, and have a vtable pointer inside of them. Whereas Go's interfaces can work like Rust's trait objects, where they're a pair of (data pointer, vtable pointer). So the behavior we see here with Go is unlikely to be possible in Java, because the tear wouldn't corrupt the vtable pointer, because it's inside what's pointed at by the initial pointer, rather than being right after it in memory.
These bugs do happen, but they have a more limited blast radius than ones in languages that are clearly unsafe, and so it feels wrong to lump Go in with them even though in some strict sense you may want to categorize it the other way.
On the other hand, though, in practice, I've wound up using Go in production quite a lot, and these bugs are excessively rare. And I don't mean concurrency bugs: Go's concurrency facilities kind of suck, so those are certainly not excessively rare, even if they're less common than I would have expected. However... not all Go concurrency bugs can possibly segfault. I'd argue most of them can't, at least not on most common platforms.
So how severely you treat this lapse is going to come down to taste. I see the appeal of Rust's iron-clad guarantees around limiting the blast radius, but of course everything comes with limitations. I believe that any discussion about the limitations of guarantees like these should have some emphasis on the real impact. e.g. It's easy enough to see that the issues with memory management in C and C++ are serious based on the security track record of programs written in C and C++, I think we're still yet to fully understand how much of an impact Go's lack of safe concurrency will impact Go software in the long run.
How can a segfault lead to attack or exploitation?
Edit: Answering my own question (from https://go.dev/ref/mem):
Reads of memory locations larger than a single machine word are encouraged but not required to meet the same semantics as word-sized memory locations, observing a single allowed write w. For performance reasons, implementations may instead treat larger operations as a set of individual machine-word-sized operations in an unspecified order. This means that races on multiword data structures can lead to inconsistent values not corresponding to a single write. When the values depend on the consistency of internal (pointer, length) or (pointer, type) pairs, as can be the case for interface values, maps, slices, and strings in most Go implementations, such races can in turn lead to arbitrary memory corruption.