However, it is important not to conflate "scripting language" and "dynamic language" and "interpreted". While there is some correlation there, it is not a necessary one.
Objective-C is an example of a fast AOT-compiled pretty dynamic language, and WebScript was an interpreted scripting language with pretty much identical syntax and semantics.[2]
What do I mean with fast? In my experience, Objective-C can be extremely fast [3], though it can also be used very much like a scripting language and can also be used in ways that are as slow or even slower than popular scripting languages. That range is very interesting.
So I don't actually think the tradeoff you describe between low-level unergonomic fast and high-level ergonomic slow is a necessary one, and one of the goals of Objective-S is to prove that point.[4]
So far, it's looking very good. Basically, the richer ways of connecting components appear to allow fairly simple "scripted" connections to achieve reasonably high performance [5]. However, I now have a very simple AOT compiler (no optimizations whatsoever!) and that gives another factor 2.6 [6].
Steve Sinowsky wrote: "Does developer convenience really trump correctness, scalability, performance, separation of concerns, extensibility, and accidental complexity?"[7].
I am saying: how about we not have to choose?
And I'd much rather debug/modify semantically rich, high-level code that my LLM generated.
[1] https://blog.metaobject.com/2015/10/jitterdammerung.html
[2] https://blog.metaobject.com/2019/12/the-4-stages-of-objectiv...
[3] https://www.amazon.com/gp/product/0321842847/ref=as_li_tl?ie...
[5] https://blog.metaobject.com/2021/07/deleting-code-to-double-...
[6] https://dl.acm.org/doi/10.1145/3689492.3690052
[7] https://darkcoding.net/research/IEEE-Convenience_Over_Correc...