While the language itself is great and stable, the ecosystem is not, and reverting to more conservative options is often the most reasonable choice, especially for long-term projects.
But outside of games the situation looks very different. “Almost everything” is just not at all accurate. There are tons of very stable and productive ecosystems in Rust.
I completely disagree, having been doing game dev in Rust for well over a year at this point. I've been extremely productive in Bevy, because of the ECS. And Unity compile times are pretty much just as bad (it's true, if you actually measure how long that dreaded "Reloading Domain" screen takes).
Replace Rust with Bevy and language with framework, you might have a point. Bevy is still in alpha, it's lacking plenty of things, mainly UI and an easy way to have mods.
As for almost everything is at an alpha stage, yeah. Welcome to OSS + SemVer. Moving to 1.x makes a critical statement. It's ready for wider use, and now we take backwards compatibility seriously.
But hurray! Commercial interest won again, and now you have to change engines again, once the Unity Overlords decide to go full Shittification on your poorly paying ass.
You can also always go from 1.0 to 2.0 if you want to make breaking changes.
Yes. Because it makes a promise about backwards compatibility.
> Rust language and library features themselves often spend years in nightly before making it to a release build.
So did Java's. And I Rust probably has a fraction of its budget.
In defense of long nightly feature more than once, stabilizing some feature like negative impl and never types early would have caused huge backwards breaking changes.
> You can also always go from 1.0 to 2.0 if you want to make breaking changes.
Yeah, just like Python!
And split the community and double your maintenance burden. Or just pretend 2.0 is 1.1 and have the downstream enjoy the pain of migration.
I don't even look at crate versions but the stuff works, very well. The resulting code is stable, robust and the crates save an inordinate amount of development time. It's like lego for high end, high performance code.
With Rust and the crates you can build actual, useful stuff very quickly. Hit a bug in a crate or have missing functionality? contribute.
Software is something that is almost always a work in progress and almost never perfect, and done. It's something you live with. Try any of this in C or C++.
From what I’ve heard about the Rust community, you may have made an unintentionally witty pun.