> It's a cherry picked, out-of-date counter-example. Swift isn't designed for building drivers
Do you have a counter benchmark? The burden is on you here to disprove the data presented. What that benchmark shows is that you spend A TON of time counting references, much more than tracing GC, unless you enter Swifts C++ networking code. I would think games don’t spend most of their time calling into networking code.
> In reality, a lot of Swift apps are delegating to C code. My own app (in development) does a lot of processing, almost none of which happens in Swift, despite the fact I spend the vast majority of my time writing Swift.
So what you’re saying is that any language will be good for gaming since they all can delegate to C?
> Swift an excellent C glue language, which Java isn't. This is why Swift will probably become an excellent game language eventually.
What makes swift better at calling C than Java? AFAIK Java has a perfectly good and brand new foreign function interface.
> This is why Swift will probably become an excellent game language eventually.
I would take this bet that it won’t. Purely on the sheer fact that gaming occurs on Windows and Swift is barely capable there.