Units sold in the smartphone world uses the same function video game consoles' market does: you simply offer a bigger and better software offerings, not just hardware.
If you, as a developer, have a worse time contributing to that ecosystem, then it is just a matter of time before the users themselves have a worse time with their device.
I take the comment above as a signal that something is clearly not working towards Apple's goals. Of course, you make your own judgements to support a platform or not, but this indicates that decision is a lot easier than it should be. In detriment of Apple's ecosystem.
All in all I wouldn't discount it.