In Java, racing a field is safe - you can only ever observe the value as one that was explicitly set by a thread, no tearing can happen. Safe data races can happen in Java, but you sometimes do want that (e.g. efficient concurrent algorithms), and avoiding it is not particularly hard (synchronized blocks are not the state of the art, but does make it easy to solve a problem).
Pony and Rust are both very interesting languages, but it is absolutely trivial to re-introduce locks with actors, even just accidentally, and then you are back at square 1. This is what you have to understand, their fundamental model has a one-to-one mapping to "traditional" multi-threading with locks. The same way you can't avoid the Turing model's gotchas, actors and stuff won't fundamentally change the landscape either.