You're not wrong about Godot, but;
1. You can always fork/modify it. Getting a source code license for Unity is a 6 figure proposition.
2. Being open source is a big deal. No phone home spyware(Unity). Keep 100% of your revenue.
3. C# support is OK. Its very slowly getting better.
I'm not a Godot zealot, one if it's biggest weaknesses is a community incapacitated of criticism. But still, your getting something very capable for small scale projects for free.
Unity, if Microsoft brought them out and fixed the business side, would easily be my engine of choice.
I learned to program in it. But I don't trust Unity the company. Every time you turn around they're laying off more people or doing something else strange.
Unreal is very bad for the smaller scales projects I actually build.
Lately I've been making weird prototypes using niche engines. I like Raylib, but it's just a rendering system. It's a much harder path to getting a game made.
If you know someone building a better Godot let me know. I'll try it this weekend.